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Editor crashes when error is made in custom Deferred shader
Steps to reproduce: 1. Download 869729_repro.zip and open "new" scene 2. Open "Deferred_Lights" in VS 3. Make mistake in shaders cod... Read more
[Android] Application crash on signal 11 (SIGSEGV) after changing VR mod...
Steps to reproduce: 1) Download attached project 'Unity560test.zip' and open in Unity 2) Build and run project on a device 3) After ... Read more
[iOS] Setting Logging to 'Full' in PlayerSettings results in 'Stacktrace...
If the Logging option is set to Full, 'Stacktrace is not supported on this platform.' error messages are displayed when printing ass... Read more
Scene grid disappears when Canvas Render mode is set to Screen Space - C...
To reproduce: 1. Download attached project and open it; 2. Add (UI) Image to hierarchy window; 3. Set Canvas Render mode to Screen ... Read more
[Android] Since 5.6.0b3 UnityPlayer does not allow child views to be vis...
How to reproduce: 1. Open user provided project 2. Build for android device 3. Press 'Add Android View' 3a. Press in the top left co... Read more
Scene disappears when renaming it in the save dialogue box
Steps to reproduce: 1. Open the attached project (SceneTestProject.zip) 2. Create a new scene 3. Try to save the new scene 4. Dialog... Read more
[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...
Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity 2) Create .osig file for testing dev... Read more
After changing the canvas active state, the canvases do not display corr...
Reproduction steps: 1. Open the attached project; 2. Open the scene "Scene"; 3. Observe the Sort Order of the gameobjects "Canvas" a... Read more
Configurable Joint High/Low X Angular Limits are interpreted on inverse ...
Steps to reproduce: 1. Open the project 2. Enter Play mode 3. Open "GameObject" in Hierarchy window -> Configurable Joint component ... Read more
Lightmap index and scaleoffset will be reset in playmode
Correct reproduction steps shared below. In Unity 5.3, lightmapping behaviour has changed and only baking the scene is not enough. A... Read more
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