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WebGL: Activator.CreateInstance() crash on WebGL
To reproduce: 1. Open attached project 2. Open TestScene 3. Press play 4. Notice that "OK" is printed out in console 5. Build and... Read more
Static batching statistics are misleading
To Reproduce: 1. Open and build the attached project ( one scene with 9 default cubes) to iOS on 4.5.5 and 5.0.0b9 (or use the atta... Read more
Crash when trying to copy-paste something new project name/location in l...
Open the 5.0.0b9 launcher, click new project and try to paste something into the location or name fields. Unity crashes, with : "Fa... Read more
The input field non multiline doesn't handle text correctly
To reproduce: 1. Open attached project 2. Open scene 3. Press play 4. Enter lots of text 5. Notice that text doesn't fill the text ... Read more
The rear wheels of the car are clipping trough the ground
Steps to reproduce : - import the Sample Assets - open the Car scene - press play and notice the rear wheels Read more
Projector shader issue, ground marker shown in two locations
Steps to reproduce : - import the project attached in the edit - open the CharacterThirdPersonAI - move the character below the pla... Read more
When using the Physics.IgnoreCollisions triggers Triggers. Triggers get ...
To reproduce: 1. Open attached project 2. Open Scene scene 3. Enter play mode 4. using your arrows move on the platform Expected res... Read more
Editor hangs if File or Edit menu is opened while Home screen is open
When you invoke Unity 5.0 you see the new Home screen which enables you to open an existing project or create a new one. Instead of... Read more
Internal iOS profiler doesn't display stats correctly when running a Met...
To Reproduce: 1. Make sure that Metal is on and build the attached project or any other project to iOS (or use the xcode projects a... Read more
UI.Text objects with size tags (rich text) don't scale with Canvas.scale...
To reproduce: 1. Open attached project 2. Open Bug scene 3. Resize game window 4. Notice that when UI.CanvasScaler object is set to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window