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UnsafeUtility.MemCpyStride's argument sourceStride increments the destin...
Repro steps: 1. Open QA attached project "repro_1065126" 2. Enter Play Mode 3. Observe the Console Expected: The 4th argument of Me... Read more
[XR][Oculus][Android]Building application as an App Bundle fails when re...
How to reproduce: 1. Open "ReproAppBundle" project and build Android application 2. After the build is completed, do not delete the ... Read more
[NetworkDiscovery] If "StartAsServer" fails, it can't be restarted
If "StartAsServer" fails, it can't be restarted. "m_HostId" is not reset and can't be reset with "StopBroadcast", because "m_Running... Read more
Editor crashes with RenderBufferManager::Textures::GarbageCollect when c...
How to reproduce: 1. Open attached "RTTest" project 2. Enter Play Mode Expected result: Editor does not crash Actual result: Editor... Read more
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce: 1. Download and open the attached project 2. Enable "PostProcessingLayer" on the camera object 3. Enter play mo... Read more
All arguments are mandatory for (int)PhysicsScene.SphereCast, even thoug...
How to reproduce: 1. Open any (new) project 2. Import the attached script - Observe the compilation error - The error happens bec... Read more
[2D] Fatal Error when Applying exactly 2 slices to a sprite
[2D] Fatal Error when attempting to Apply second slice to Fei_Cel.png sprite Steps to Repro: 1. Open attached project 2. Select F... Read more
Editor freezes when looking at a game object with Skinned Mesh Renderer
Reproduction steps: 1. Open the user's attached project 2. In the Hierarchy find "boombox r1" -> "boombox paulo's", double-click on ... Read more
Unity crashes when Material.Lerp(start, end, t) with a null "start" or "...
How to reproduce: 1. Import "MaterialLerpCauseCrash.unitypackage" into any project and open "MatLerp" scene 2. In Hierarchy window,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project