Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.9f1
2019.3
2020.1
Issue ID
1199408
Regression
No
EditorApplication.isPlayingOrWillChangePlaymode method returns false when exiting Play mode
How to reproduce:
1. Open the attached 'project-1199408.zip' project
2. Enter Play mode
3. Exit Play mode
4. Observe the Console window
Expected result: isPlayOrWillChangePlaymode returns true
Actual result: isPlayOrWillChangePlaymode returns false
Reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0b12, 2020.1.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2020.1.X):
https://docs.unity3d.com/ScriptReference/EditorApplication-isPlayingOrWillChangePlaymode.html