Search Issue Tracker
Fixed in 2.0.4, 3.0.1
Votes
0
Found in [Package]
2.0.3
Issue ID
1200216
Regression
Yes
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened
Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting
2. How we can reproduce it using the example you attached
open project and start play mode with WMR HMD plugged in and ready to go
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment