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1
votes
Fixed

alreadyLightmapped value is not compatible with mixed lighting

Shadows/Lights

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Jan 03, 2016

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Version/s: 5.3.1p1

alreadyLightmapped API needs better support to work with new light modes. Reproduction steps: 1) Download the new reproducible proj... Read more

0
votes
Fixed

[Canvas][Editor] Interacting with canvas causes graphical artifacts

UI

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Feb 08, 2016

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Version/s: 5.4.0b5

Repro steps: 1) Open the project 'CanvasRepro' I attached and LobbyScene.scene in it 2) Play the scene and try clicking around the c... Read more

0
votes
Duplicate

[ModelImporter] Animation clip input fields does are appear to be active

Animation

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Feb 08, 2016

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Version/s: 5.4.0b5

To reproduce the issue follow the steps: 1) Open attached project 2) Select "Slenderman" fbx model 3) Go to animation tab of the ins... Read more

0
votes
By Design

[Android]Some Android devices crash when forcing a NullReferenceExceptio...

Android

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Feb 08, 2016

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Version/s: 5.2.4f1

To reproduce: 1) Open attached project 2) Build and run on device 3) Tap "Force Exception". It forces a NullReferenceException but ... Read more

0
votes
Fixed

Sprite preview looks blurred on low res sprites, even though point filte...

2D

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Feb 09, 2016

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Version/s: 5.4.0b5

To reproduce: 1) Open the attached project 2) Select sprite sheet in assets, check that filtering is set to point 3) Now select any... Read more

0
votes
Won't Fix

Slicing leaves artifacts on some sprites

2D

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Feb 09, 2016

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Version/s: 5.4.0b5

To reproduce: 1) Open the attached project and load "Scene2" 2) Notice that there is thin line near the "right sign" (attached "Slic... Read more

0
votes
By Design

[Collision] wheel collider phases through another collider

Physics

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Feb 09, 2016

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Version/s: 5.4.0b5

Reproduction steps: 1. Open attached project. 2. Open and play "AssetStorePackages > MUS80 toon car project folder > scene > Col" sc... Read more

0
votes
Fixed

[TerrainComponent][PlaceTrees] Tree icons change their size when resizin...

IMGUI

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Feb 09, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open Unity; 2. Create new project; 3. Import "Free_SpeedTrees" package from A$; 4. Add Terrain gameobject (G... Read more

0
votes
Fixed

Crash related to render node queue when selecting large prefab with lots...

DirectX

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Feb 09, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project. (crash_project_dx.zip) 2. Try to drag and drop Terrain.prefab into the... Read more

0
votes
Fixed

[Depth of Field] Toggling new Depth of Field effect does not refresh gam...

Image Effects

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Feb 09, 2016

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Version/s: 5.4.0b5

Turning new Depth of Field effects on/off does not fully update the game view if the effect is placed above the new Anti Aliasing ef... Read more

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