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GL.LoadPixelMatrix is broken (VR matrix changes in 5.4, regression)
This is causing various drawing bugs in the player and editor. Read more
Crash in GameObject::SendMessageAny when importing a broken prefab
Steps to reproduce: 1) Download attached project "Werepigs In Space V Reborn.zip" and open in Unity. 2) In Project tab, go to Prefa... Read more
[Standalone] Config Dialog Banner not displayed when Path or Name contai...
Reproduction steps: 1. Open the attached project 2. Build & Run the scene 3. Set the name of the build to 'test' Note: Config Dialog... Read more
[Standalone] Window is black in Fullscreen mode
Steps to reproduce : 1) Download attached project "mega-neon-pong (full screen fixing).zip" and open in Unity. 2) Build scene 'Ret... Read more
Compute Buffer created with the flag IndirectArguments cannot be bound a...
To reproduce: 1. Open attached project 2. Play scene 3. See the log Reproducible: 5.5.0a2, 5.4.0b23, 5.3.5p5, 5.2.5f1 Read more
Shader compiler: internal error. Precision issues
To reproduce: 1. Open attached project 2. Select the UI-Default shader from the project window 3. Select gles3 as the compilation t... Read more
[iOS] IL2CPP generates a conflicting types error
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the app. The build f... Read more
Unit tests of a Fixed point math library cause a hard crash
Test Atan2 inside Fix16Test make Unity crash using "Editor Tests Runner". - Steps to reproduce -- Using the project attached, go t... Read more
Editor freezes when changing Reference Pixels Per Unit value
To reproduce: 1. Add Image 2. Change type to Tiled 3. Set Canvas Sort Order to 5 4. Set Reference Pixels Per Unit to 200 5. Editor... Read more
All about bugs
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