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Prefab Script's fields lose focus when entering a value after a few digits
Reproduction steps: Open the attached project Open the “/Assets/Scenes/TestScene_LAAT.unity“ Scene Select the “/Assets/Prefabs/Anti ... Read more
Editor crashes when EditorUtility.UnloadUnusedAssetsImmediate is called
Reproduction steps:1. Open the user’s attached project2. Select from the top menu Debug > UnloadUnusedAssetsImmediate Expected re... Read more
Flickering black pixels in the Game View when Volumetric Clouds with Loc...
Reproduction steps: Open the attached project Open the “/Assets/OutdoorsScene.unity” Scene Enter the Play Mode Observe the Game View... Read more
MovedFrom attribute doesn't work on prefab overrides
Quick summary: When a SerializeReference object creation is recorded in a PropertyModification, and that type is missing, then the e... Read more
[IL2CPP] iOS build fails when building on a different machine/user due t...
How to reproduce:1. Open the attached project (Google Drive link)2. Build And Run Expected result: Xcode project builds successfully... Read more
[ShaderGraph] "Float" property value may be set to a floating point valu...
How to reproduce:1. Open the user’s attached “UnityBugShaderGraphFloatAsInteger” project2. Select the “Assets → MyMaterial” Material... Read more
EditorGUIUtility.labelWidth gives incorrect value when not using a Custo...
To reproduce:1. Open the project “IN-5043”2. Select “Test” GameObject in the Hierarchy3. Look at the Inspector4. Expand the Inspecto... Read more
TextureImporter.GetAutomaticFormat doesn't return the correct format whe...
How to reproduce:1. Open the user-attached project2. Select the “TestTexture.asset”3. In the Inspector window select the “Windows, M... Read more
Animation is messed up when Rig Builder is enabled
To reproduce:1. Open the project “BugTest”2. Enter Play mode3. Walk around and notice that the player animation is messed up4. Exit ... Read more
Serialized variable is not updated in the Editor when changing it while ...
Reproduction steps:1. Open the attached ‘TestDidReloadScripts' project2. Observe the ‘Assets/Editor/Config/EditorConfig.asset’ in th... Read more
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