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NullReferenceException thrown when SerializedProperty.boxedValue is set ...

Serialization

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Apr 17, 2022

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Version/s: 2022.1, 2022.1.0b16, 2022.2

Reproduction steps: 1. Open the attached project "1420665.zip" 2. Select a GameObject in the Hierarchy window 3. Click "Example\Log ... Read more

0
votes
Active

Addressables Read/Write Collision Meshes won't be Prebaked and won't wor...

Package: Addressables

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Apr 20, 2022

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Version/s: 1.20.0

How to reproduce: 1. Open the user attached "MeshColliderAddressableTest.zip" project 2. Open the "Boot" Scene 3. Enter Play Mode a... Read more

0
votes
Active

[DOTS] Compiler error "System.InvalidOperationException: Method Cloner I...

Package: Entity Component System (ECS)

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May 13, 2022

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Version/s: 0.50.1-preview.2

How to reproduce: 1. Open the user's project "1235902_ErrorDOTS.zip" 2. Observe the Console window Expected result: No error occurs... Read more

0
votes
Fix In Review

Gradient mode getter/setter does not have thread-safe access preventing ...

Scripting

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May 17, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2022.1, 2022.2

Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more

0
votes
Active

NavMesh::Raycast freezes the whole editor in an infinite loop on Applica...

Package: NavMesh

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May 19, 2022

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Version/s: 1.0.0-exp.1

How to reproduce: 1. Open the user attached project 2. Open "SampleScene" 3. Select "NavMeshCastTest" in the Hierarchy 4. Change its... Read more

0
votes
Fix In Review

[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...

Visual Effects

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May 20, 2022

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Version/s: 2022.2.0a15

Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create ... Read more

1
votes
Active

Shader variants take too much memory at runtime

Shader System

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May 20, 2022

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Version/s: 2020.3, 2021.3, 2022.1, 2022.2

The attached project has a shader with 30K vertex and 30K fragment variants. Only one variant is used at runtime. STR: 1. Make sure... Read more

0
votes
Active

URP shader with fallback becomes pink when using RenderPipeline and "" tags

Package: Shader Graph

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Apr 21, 2022

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Version/s: 14.0.3

How to reproduce: 1. Open the attached project "aaaaMagenta.zip" 2. Open the "SampleScene" Scene 3. Open the Assets/FauxBlurURP.shad... Read more

0
votes
Active

HDRP: SSR partially reflects an incorrect depth

HD RP

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May 09, 2022

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Version/s: 2022.1.0b16

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0
votes
Duplicate

Fields are misaligned in the Inspector when they are using attributes

Inspector Framework

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Apr 29, 2022

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Version/s: 2021.3, 2022.1.0a9, 2022.2, 2022.2.0a9

Reproduction steps: 1. Open the attached project "Case_1424215.zip" and load Scene "SampleScene" 2. Select the "Character" GameObjec... Read more

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