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[TerrainComponent][PlaceTrees] Tree icons change their size when resizin...
Steps to reproduce: 1. Open Unity; 2. Create new project; 3. Import "Free_SpeedTrees" package from A$; 4. Add Terrain gameobject (G... Read more
Crash related to render node queue when selecting large prefab with lots...
Steps to reproduce: 1. Download and import attached project. (crash_project_dx.zip) 2. Try to drag and drop Terrain.prefab into the... Read more
[Depth of Field] Toggling new Depth of Field effect does not refresh gam...
Turning new Depth of Field effects on/off does not fully update the game view if the effect is placed above the new Anti Aliasing ef... Read more
[Android] RenderTexture's depth format renders whole screen black/broken...
To reproduce: 1) Open attached project 2) Build and run on non-Tegra device 3) See either black screen or brokenly rendered one (att... Read more
Standard cylinder GameObject has capsule collider attached
To reproduce the issue: 1. Crete new project (or open any other project) 2. Add cylinder GameObject into the scene 3. Inspect the co... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene ... Read more
Editor gives no previews for submeshes
Repro: 1. Open attached project. 2. go to Models/Static/ 3. Click a mesh and expand it to see submeshes 4. observe no submesh Read more
Setting default external script editor to Visual Studio and opening a sc...
1. Open attached project. 2. Go to Edit > preferences > External Tools and set External Script editor to Visual studio or somethin... Read more
[Mono] Could not load project, with unknown item type
1. Open attached project. 2. Open script "test" 3. Will open mono with a few errors and can no edit script. (see below) Read more
[GI] Changing Indirect Intensity produces graphical glitches in Realtime GI
Repro steps: 1) Open the project and CompleteMainSingle.scene 2) Make sure the scene is lit and Realtime Precomputed GI is built 3) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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