Search Issue Tracker
Duplicate
Votes
1
Found in
2019.1
2019.1.9f1
2019.2
2019.3
2020.1
Issue ID
1199816
Regression
No
Selected Object disappears and "Failed to unpersist" errors are throw when entering Play Mode when the Animation window is open
If a GameObject is selected and the Animation window is open, entering Play mode makes the GO disappear and "Failed to unpersist..." errors are throw
Reproduction steps:
1. Open "1199816" project
2. Select the "GameObject" GameObject from the "Main_ArtTown_Simone" async scene
4. Enter Play mode
Actual Result: GameObject disappears and "Failed to unpersist..." errors are thrown
Note:
"Assertion failed
NullReferenceException: Object reference not set to an instance of an object
Failed to unpersist: GameObject ID: 42674 FileID: 1572700142
Failed to unpersist: Transform ID: 42676 FileID: 1572700143"
Reproduced with: 2020.1.0a14, 2019.3.0b12, 2019.2.13f1, 2019.1.9f1
Could not reproduce on: 2018.4.13f1 (package errors)
Did not reproduce on: 2017.4.35f1
-
Resolution Note (2020.1.X):
This ticket is a duplicate of https://fogbugz.unity3d.com/f/cases/1222757/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
This is a duplicate of issue #1222757