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[iOS] Screen.safeArea does not change when Screen.width and Screen.heigh...
Screen.safeArea is using original device resolution and not current resolution so changing resolution using Screen.SetResolution doe... Read more
Fresnel Effect preview window doesn't give a smooth transition when chan...
How to reproduce: 1. Create a new LWRP template project 2. Go to the menu bar ->Window-> Package Manager 3. Update Shader Graph to t... Read more
[HUB] User is not notified "If the project is already open" when upgradi...
User is not notified "If the project is already open" when upgrading an already open project. The user is notified only about upgrad... Read more
[Android] [PostProcesing] [Gles2] Depth of field gives black screen
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run proje... Read more
[Android] Player freezes after granting app permission
[Android] Player freezes after granting app permission Steps to Repro: 1. Open attached project 2. Make a build and Run for Androi... Read more
Prefab Overrides Menu - the drop down can be so large that it's unreadable
Steps to reproduce - clone git@github.cds.internal.unity3d.com:unity/Performance-NeonDemo.git -b 2019.3_URP - Open in Unity 2018.3.0... Read more
Incorrect Reflection on Cube, Quad GameObjects when using Shader materia...
Steps to reproduce: 1. Open users attached project 2. Hit Play Expected result: GameObjects with "SGraph_lightweight" material appl... Read more
DeltaPosition stays at 0 when Apply Root Motion is disabled
How to reproduce: 1. Open the user's attached project 2. Open SampleScene 3. Enter the Play Mode Expected result: Delta Position ch... Read more
Editor crashes with IDList::GetNext when trying to use GraphGUI in custo...
How to reproduce: 1. Open attached project "project2_Kaushal_Joshi" 2. Change Layout to Default (to close the window which crashes, ... Read more
[PostProcessing] [Mobile] [Gles2] Chromatic Aberration effect gives a bl...
1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run project on a device 4) Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException