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[LWRP] Editor crashes on changing Color Space Linear to Gamma
Editor crashes on changing Color Space Linear to Gamma in LWRP project . Steps to repro: 1. Create a new LWRP project. 2. File > Bu... Read more
Editor window is black when TimeZoneKeyName is invalid
Steps to reproduce: 1. Open Registry Editor 2. Navigate to HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\TimeZoneInformation 3. Ch... Read more
Kaydara FBX Binary becomes a YAML file when Editor serializes changes
To reproduce: 1. Download attached "FBX_serialization.zip project and open in Unity 2. Open the Assets > asset.fbx file in a Text E... Read more
Anti Aliasing produces artifacts with World Space Text when Multi Sampli...
How to reproduce: 1. Open attached "1169133.zip" project 2. Note that the World Space Text in the Game View has additional visual ar... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating LWRP p... Read more
[Scene Management] Differentiation of icons is not visibly distinct of a...
Differentiation of icons is not visibly distinct of a prefab and variant when they have overrides. Refer the screenshots Steps to ... Read more
Two Bone IK Constraint in the Animation Rigging package calculates rotat...
How to reproduce: 1. Open tester-submitted project (New Unity Project (35)) 2. Open 'SampleScene' scene 3. Enter Play Mode Expected... Read more
Animating the alpha channel of a color in a material causes the RGB chan...
How to reproduce: 1. Open the attached "AnimateAlpha.zip" project 2. Open "SampleScene" and enter Play mode Expected results: The c... Read more
[UIElements] Right side alt-key secondary language keyboard input is ign...
How to reproduce: 1. Install any CJK language pack on Windows 10 (Korean was used for testing) 2. Open the attached project ("UIElem... Read more
[IL2CPP][Android] Incorrect symbol length/symbols returned with "Android...
[IL2CPP][Android]Incorrect symbol length and symbols returned when passing characters through "AndroidJavaClass::CallStatic<string>"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GameObject::QueryComponentByType when opening a project
- "Object reference not set to an instance of an object" is thrown when destroying a GameObject with a Camera Component
- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D