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[URP] Reset functionality does not work on Preset of UniversalRenderPipe...
Reset functionality is not working on Preset of UniversalRenderPipelineAssets Steps to Reproduce: 1. Create a new Project 2. Open ... Read more
Editor crash at VFXParticleSystem::RenderMeshIndirectCommand if Sub Mesh...
Steps to reproduce: 1. Download 1196114_repro.zip 2. Open "New VFX" Results: Editor crashes when opening VFX if Sub Mesh Mask recei... Read more
Switching to Vulkan crashes editor
RPs tested: URP, HDRP, Standard (Occurs in all three) Version tested: 2020.1.0a12, 2019.3.0b10, 2019.2.8f1 Does not occur on 2019.... Read more
EditorGUI.PopUp contents truncated when contents exceed 127 character limit
How to reproduce: 1. Open attached project "734489-EditorGUIPopUp.zip" 2. In Editor open Test -> Window 3. In the Test window expan... Read more
Sphere GameObject unexpectedly bounces from a slight curve in a Mesh whe...
How to reproduce: 1. Open the attached project("case_1196160-Project.zip") 2. Open the Scene labeled "SampleScene" 3. Enter the Play... Read more
[HDRP] HDRP Package sample project is not under the specified folder hie...
HDRP Package sample project is not under the specified folder hierarchy Assets > Samples. All the packages with sample projects shou... Read more
Can't add a script as a component when there are two classes with the sa...
Can't add a script as a component when there are two classes with the same Name (one is a MonoBehaviour, the other isn't) in the sam... Read more
[Entities][Physics] "ArgumentException: There are no more items left to ...
How to reproduce: 1. Open attached project "CollisionSample.zip" and scene "Sample Scene" 2. Enter Play mode 3. Observe Console win... Read more
Cloth behaving different after upgrading to 2019.2.9 from 2018.3
External acceleration is inconsistent. It seems to work on local space for unity objects and imported fbx file are still in local s... Read more
Cannot run Generated XCode project for Mac Build due to codesign errors ...
How to reproduce: 1. Open the attached project 2. Open Build Settings 3. Check "Generate Xcode Project" 4. Build the project for OSX... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box