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[HoloLens] Tracking Loss image is rendered behind game object
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Deploy to HoloLens 4. When app launc... Read more
ApplyShaderState crash when scene loaded additively
Steps to reproduce: 1) Open the attached project. 2) Build and run (Windows, macOS, iOS). 3) Once the scene loads, press the button ... Read more
[2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Col...
1. What happened [2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Collider component anymore 2. How we can repr... Read more
OnEndDrag() is not called if Unity loses focus after starting dragging a...
How to reproduce: 1. Open the user's project 2. In the Project go to Scenes -> SampleScene 3. Enter Play Mode 4. Hold Left Mouse But... Read more
Particle Systems aren't rendered properly in the Editor when Build Targe...
Repro steps: 1. Open QA attached project "repro_1083545" 2. Open scene "0" 3. Enter Play Mode and observe the Scene and Game Views 4... Read more
Unity crashes when Alpha Source is set to From Gray Scale parameter and ...
How to reproduce: 1. Open the attached project 2. Go to Project window -> Assets -> Textures 3. Select Rabiya_output.png 4. Go to I... Read more
Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...
Reproduction steps: 1. Open "test_2018.zip" project 2. Open "test" scene 3. Enter Play Mode 4. Click on the Game Screen 5. Select t... Read more
Vulkan Editor gets a yellow tint with a Linear color space
To reproduce: 1. Create a new project; 2. Go to Player Settings; 3. Change Color Space to Linear (Other settings > Rendering); 4. U... Read more
Notification textdrop shadow is missaligned
Repro: 1. Make a new project or download this one if you want 2. Write an error in the script 3. Press play and notice that the dro... Read more
GameObjects jab to the side when a Configurable Joint is created during ...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene4" 3. Enter Play Mode and observe the Game View Expected: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file