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Unity 2018.2.7f1 Windows standalone crash on first run due to UnityPlaye...
Reproduction steps: 1. Open the attached project ("1082241Repro.zip") Expected result: Project starts normally Actual result: Edito... Read more
Editor hard crashes when script causes stack overflow in Windows 7
How to reproduce: 1. Open attached "CustomUISystemCrashSample" project 2. Load Scene "Test Forms" and enter Play Mode Expected resu... Read more
[Docs] Compute Shader asset reference button directs to a broken link
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "NewComputeShader" 3. In the Inspector Wi... Read more
API Compatibility Level changes when upgrading Project from 2018.2 to 20...
Steps to reproduce: 1. Create a new project in 2018.2 2. Change Scripting Runtime Version to .NET 4.x Equivalent 3. Confirm that the... Read more
Post Process Layer modifies the Viewport Rect of the Camera
To reproduce: 1. Open the attached project (Bug Project.zip) 2. Open the Bugged Scene 3. Select Main Camera 4. Toggle Post Process ... Read more
[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...
GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix... Read more
NetworkBehaviour.Update may be called before OnStartClient
NetworkBehaviour.Update may be called before OnStartClient In rare cases when joining a game with lots of objects, a NetworkBehavio... Read more
Copy/paste is broken in the Linux bug reporter
To reproduce: 1) Create new project 2) Copy some text 3) Open Bug Reporter 4) Paste the text in Expected: Text pastes in without is... Read more
Missing Components don't appear in the Inspector when in Prefab Mode and...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Select "ThirdPersonController" in the Hierarchy 4. Notice ... Read more
[Docs] MonoBehaviour Import Settings and imported MonoBehaviour referenc...
How to reproduce: 1. Create a new MonoBehaviour script and select it in the Project Window 2. In the Inspector Window press the blue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited