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"ArgumentException: JSON parse error: The document is empty." error when...
To reproduce: 1. Open the attached project (The Alchemist.zip) 2. Double click on the PoisonBubbles.prefab asset 3. Observe the err... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script: public struct NavigationNode { ... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field. Note that the icon is missing. Read more
[Linux] Scroll sensitivity of touchpad is too high
To reproduce: 0) Have a touchpad 1) Create new project 2) In scene view, use two fingers to zoom in/out Between 2018.1.x (tested .5... Read more
[InputField] Symbol is written on the top of previosly written symbol wh...
[InputField] Symbol is written on the top of previosly written symbol when using certain emojis To reproduce: 1. Open project 2. Pl... Read more
Enabled GenericMenu.allowDuplicateNames doesn't allow duplicates in subm...
To reproduce: 1) Create new project 2) Create Editor folder and a script in there, use the code of first example here: https://docs.... Read more
[GPU PLM] Fallback from GPU to CPU lightmapper in CL_PROFILING_INFO_NOT_...
Prerequisites: You'll need the Labs Shadowmask project: https://ono.unity3d.com/test-data/gi-tests/LabsShadowmask Steps to repro: 1... Read more
[GPU PLM] [Crash] Crash when baking LWRP / HDRP template scenes with lig...
Steps: 1. Create new project with LWRP / HDRP template 2. Open the sample scene 3. On Lighting Settings > Lightmapping Settings, cha... Read more
[GPU PLM] Editor shows 'Total Bake Time: 0:00:00' after baking with GPU ...
Steps to repro: 1. Open attached project and 't1' scene; 2. In the Lighting window click 'Generate Lighting' button; 3. Wait until ... Read more
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file