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GameObject with Physics Shape Component moves when the Editor window is ...
How to reproduce: 1. Open the “G00000_AceLand-Library-DOTS“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Move the Edi... Read more
“AnalyticsJobs:PhysicsBodiesAnalyticsJob” still gets called in the Edito...
Reproduction steps: 1. Open the attached “AnalyticsJobs” project 2. Open the Preferences window (Edit > Prefrences…) 3. Disable t... Read more
Collider edge transforms are rendered in inverse when viewed from a Subs...
How to reproduce: 1. Open the “UnityPhysicsBakingIssue” project 2. Open the “SampleScene” 3. Observe the Scene view Expected r... Read more
Static tree fails to update during collision detection when using Custom...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Import the Custom Physics Authoring sample from the package manager... Read more
Physics CastCollider behaves inconsistently when used against different ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Play mode 4. ... Read more
"AssertionException: Assertion failure. Value was False" is thrown creat...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Move the mouse to the bottom of the Game view window ... Read more
Missing information about Physic Shapes in Custom physics autorhing Docu...
When using the Physics package (physics@1.1.0-pre.3) (together with Entities (1.1.0-pre.3) package) and trying to add Physics Shape ... Read more
InvalidOperationExceptions are being thrown constantly when the "Shape T...
Reproduction steps: 1. Open the attached project “PhysicsBugRepro” 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierar... Read more
Baking CharacterJoints and ConfigurableJoints for Unity Physics (Entitie...
How to reproduce: 1. Open the attached project "PrefabSpawningExample.zip" 2. Open Assets/Scenes/PrefabSpawningExample.unity 3. E... Read more
Physics debug display for cylinder colliders is drawn incorrectly at cer...
Reproduction steps: 1. Open the “CylinderDebug” project 2. Open the “scene“ scene 3. Enter Play Mode 4. In the Scene view observ... Read more
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