Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a5
2018.4
2019.2
2019.2.11f1
2019.3
2020.1
Issue ID
1196160
Regression
Yes
Sphere GameObject unexpectedly bounces from a slight curve in a Mesh when going at a high Velocity
How to reproduce:
1. Open the attached project("case_1196160-Project.zip")
2. Open the Scene labeled "SampleScene"
3. Enter the Play Mode
4. Inspect the moving "PlayerSphere"
Expected result: The Sphere rolls along the ramp.
Actual result: The Sphere unexpectedly bounces from the slight curve in the Mesh.
Reproducible in: 2018.3.0a5, 2018.4.13f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Not reproducible in: 2017.4.34f1, 2018.3.0a4
Workaround: Decrease the Fixed Timestep in Project Settings->Time.
Note: from Unity 2018.3.0a5 to Unity 2018.4.13f1, the Sphere GameObject moves at a lower Velocity when applying the workaround.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
Resolution Note:
The new PhysX requires higher simulation frequencies to simulate this case at the required accuracy