Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a5
2018.4
2019.2
2019.2.11f1
2019.3
2020.1
Issue ID
1196160
Regression
Yes
Sphere GameObject unexpectedly bounces from a slight curve in a Mesh when going at a high Velocity
How to reproduce:
1. Open the attached project("case_1196160-Project.zip")
2. Open the Scene labeled "SampleScene"
3. Enter the Play Mode
4. Inspect the moving "PlayerSphere"
Expected result: The Sphere rolls along the ramp.
Actual result: The Sphere unexpectedly bounces from the slight curve in the Mesh.
Reproducible in: 2018.3.0a5, 2018.4.13f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Not reproducible in: 2017.4.34f1, 2018.3.0a4
Workaround: Decrease the Fixed Timestep in Project Settings->Time.
Note: from Unity 2018.3.0a5 to Unity 2018.4.13f1, the Sphere GameObject moves at a lower Velocity when applying the workaround.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
The new PhysX requires higher simulation frequencies to simulate this case at the required accuracy