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By Design

Votes

0

Found in

2019.3.0b4

2020.1

2020.1.0a11

Issue ID

1195655

Regression

Yes

Can't add a script as a component when there are two classes with the same Name in the script but in different Namespaces

Scripting

-

Can't add a script as a component when there are two classes with the same Name (one is a MonoBehaviour, the other isn't) in the same script , but in different Namespaces

Reproduction steps:
1. Open "PROJECT TO IMPORT ASSETS.zip" project
2. Try to add the "BreaksParser.cs" script as a component
3. A pop-up appears "Can't add script"

Expected Result: Script is added as a component as it has a valid MonoBehaviour in its second Namespace
Actual Result: Can't add a script as a component when there are two classes with the same Name, but in different Namespaces

Reproduced with: 2020.1.0a12, 2019.3.0b10, 2019.3.0b9, 2019.3.0b8, 2019.3.0b7, 2019.3.0b5, 2019.3.0b4
Did not reproduce on: 2019.3.0b3, 2019.3.0b1, 2019.3.0a1, 2019.2.12f1, 2018.4.12f1, 2017.4.34f1

Warning:
Class BreaksParser can not exist in multiple namespaces in the same file, even if one is excluded with preprocessor directives. Please move these to separate files if this is the case.

Note:
The issue doesn't repro in 2019.3.0b4 if last opened version was lower

  1. Resolution Note:

    Currently this is by design. Only have one namespace and type in your file, if it inherits from MonoBehavior or ScriptableObject.
    We have notified our documentation team about missing documentation in this area.

Comments (6)

  1. tellmandscouk

    Apr 14, 2021 17:41

    tellmandscouk.com

  2. tellmandscouk

    Apr 14, 2021 17:12

    I tried to add the "BreaksParser.cs" as a component, but there I didn't get the pop-up.

  3. RichHazelnut

    Jun 16, 2020 10:10

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  4. ginine12333

    May 18, 2020 08:56

    The more information about script as a component when there are two classes with the same name. I know about this site and https://bestwritingsclues.com/reviews/grademiners-review/ has been updating us about more college writing essays and grade reviews.

  5. sebas77

    Apr 15, 2020 16:42

    I don't know if this comment will be ever read, but this compiler warning is indeed generated also when monobehaviours are not used:

    https://forum.unity.com/threads/annoying-compiler-warning-i-dont-think-is-correct.823116/

  6. hellowill89

    Dec 05, 2019 17:46

    What will happen if the warning is ignored? Will anything break or be broken in the future?

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