Search Issue Tracker
2D physics collision broken for game
-e: the bullets no longer bounce off the environment -repro: --open attached project --start intro scene --start level 1 --put elas... Read more
2D physics interpolation isn't working reliably
-repro: In Unity 4.5, enabling interpolation of a 2D rigid body will cause incorrect behaviour (loss of velocity/pausing) if the obj... Read more
RectTransformEditor, Overridden prefab properties don't bolden
We need to make RectTransform consistent with Transform, where we show with Bold all labels for values that have prefab override status Read more
Maximizing and un-Maximizing Audio Mixer window throws recursive seriali...
- Have a Mixer selected in the Editor, so that you can see it in the Audio Mixer window - Maximize the Audio Mixer window - Un-maxim... Read more
[WP8] GUI.Button press is constatly called on emulator
To reproduce: 1. Create a new script 2. Add these lines to the script: " void OnGUI() { if (GUI.Button (new Rect (0, 0, 300, 100),... Read more
Crash on iOS iPad only due to supposedly incorrect splash screen alterat...
To reproduce: 1. Open attached project in Unity Free 2. Build and run on iOS 3. Notice warnings in xcode >Images.xcassets !Asset Cat... Read more
Missing scripts cannot be right-clicked in the inspector
Steps to reproduce : - import the project attached - open the scene and select the GameObject - right click on the script in the In... Read more
NumberSamples is always 1024 regardless of DSPBufferSize set from Audio ...
Steps to reproduce : - import the project attached - open the scene "scene.NCP_PitchTest" - select the mixer "NCP_PitchTest" - open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL