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PostProcessScene callback returns temp name and path of opened scene aft...
Steps to reproduce:1. Open the attached project2. Open the scene 'Scene 1'3. Build 'Scene 1' and check the console Console log: Name... Read more
[Unet]Client disconnects during match making game
Steps to reproduce:1. Open attached project2. Open Services tab:a. Select your organizationb. In Multiplayer tab configure match mak... Read more
CharacterController ignores collsion when there are many trigger colliders
Steps to reproduce:1) open users project2) play the scene3) navigate with arrows - capsule falls through ground ignoring any type of... Read more
[WSA] Wrong plugin reference in .csproj file when building for WSA Unive...
In windows 8.1 universal build dll's that are marked only for one SDK are located in different place than referenced. In attached an... Read more
Freezes editor importing .obj file
Steps to reproduce:1. Create new unity project2. import attached "WallE.obj" - freezes editor Reproduced: 5.3.4p6, 5.4.0b18Not repro... Read more
Shader doesn't receive shadows from sprites
Reproduction steps:In the attached project, player ("Seven") sprites do not receive shadows. Seems as if they used to receive shadow... Read more
[DualMonitors][Editor]Editor window doen not remember its size after bei...
Steps to reproduce:1. Have two monitors set up.2. Open attached project (or create and open a new one).3. Extend the width of "Edito... Read more
[Standalone] crashes after 60minutes+ in RenderSettings::VirtualRedirect...
Steps to reproduce:1. open attached project2. open scene "Wilderness_lvl_08"3. build and run for standalone- leave the game running ... Read more
[VR][Build] Cursor.LockState doesn't work in VR Build
Steps to reproduce:1. Download and open attached project2. Turn on VR mode3. Build project including "MainScene" scene Actual result... Read more
Scripts stripped from prefab included into an asset bundle
How to reproduce: 1. Open attached project2. Build to OSX Standalone and run- Note that there are no buildings showing up on the gre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used