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[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...
Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash"2. Open scene "MainScene"3. Press Play4. Select the _PlayFX o... Read more
RectTransform.rect.Set() doesn't make changes
Steps to reproduce:1. Open attached "Case 795490 repro" project2. Open "test" scene3. Play the scene4. Observe Rect Transform's size... Read more
Certain rotation is ignored in play mode
Steps to reproduce:1. open users attached project2. play scene3. select "neck" gameobject from hierarchy Actual: notice Z rotation i... Read more
[WSA][backport] on 5.3 project's .sln file is regenerated each time when...
On 5.3.4 project's .sln file is regenerated each time when rebuilding which breaks user's project if it was modified. On 5.4.0 proje... Read more
Render Textures are leaking through scenes (Reflection probes)
Steps to reproduce: 1. Open attached project "AssetBundleBuildScene.zip"2. Open build settings and set build mode to developement wi... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine:1. Open screen resolution settings2. Set multidisplay setup so that [2][1] where [1] is main display and is on the... Read more
Terrain can be selected even if picking in layer is disabled
Steps to reproduce: 1. Open attached project "795496.zip"2. Open scene "repro"3. In scene view, click on terrain and notice that it ... Read more
[Linux Editor] Editor crashes when playing a scene for the second time
Steps to reproduce:1) Open the attached project 'stripped.zip'2) In /Assets/Scenes open scene 'LevelTemplate.unity'3) Play the scene... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce:1. Build project (WebGLAudioTest.zip)2. Run Build on Firefox3. Open about:memory in new tab4. Play sound in WebGL build... Read more
EditorSceneManager callbacks don't work outside of play mode
Steps to reproduce: 1. Open attached project "795148.zip"2. Open scene "Scene 2"3. In top menu, select "Test > Initialize Callbac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used