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[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps: 1. Open the attached project ("case_1221561-CanvasScaler.zip") 2. Switch Build Target to WebGL 3. Enter the repr... Read more
[Android] Activity pause timeout for ActivityRecord warning issued when ...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Press the Quit button Actual: There's a "ActivityManager: Act... Read more
Apple File Merge not supported by Collaborate as diff tool
How to Repro: 1. Open a Collab-enabled Project in Unity 2020.1+. 2. Open the Preferences menu, go to External Tools and make sure th... Read more
Package dependency checks do not work as intended for Local Packages
How to reproduce: 1. Open the attached (DependencyTestcase_Unity2019.3.zip) project 2. Open Package Manager Window 3. Press "+" in t... Read more
The information button link is broken in Project Settings
How to reproduce: 1. Create a new project 2. Go to Project Settings -> Editor 3. Click on question mark button 4. Observe the opened... Read more
[Prefabs] Components with HideFlags.HideInEditor visible when used with ...
How to reproduce: 1. Open attached project "prefabTest" and scene "SampleScene" 2. In Project window, select "Cube" Prefab 3. In Edi... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce: 1. Open the attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in the Hie... Read more
[HDRP] Max Debug Light Count in ColorAndEdge mode does not do anything
In Debug->Lighting->DisplayVolumes->ColorAndEdge slider called MaxDebugLightCount does nothing. Need to remove it if its not intende... Read more
[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply...
[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply on a point of a 90degree angle How we can reproduce it usi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions