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SyncList not initialized error after SyncList was initialised and .Clear...
Reproduction steps:1. Open project "SynclistRepro.zip"2. Open the "Test" Scene3. Play4. Notice the "SyncList not initialized" error ... Read more
[UNET] NetworkManagerHUDeditor producing null reference errors when Game...
Steps to reproduce:1. open attached project2. play the scene3. select 'NM' from hierarchy - 2errors each frame printed out Read more
World space canvas flicker when resizing game view
Steps to reproduce: 1. Open attached project2. Open scene "TestBUG"3. Rezise game view and notice canvas flickering Reproducible onl... Read more
World space canvas aren't rendered to render texture
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select Main Camera and notice that UI Image is vis... Read more
[iOS] Compressed baked cubemaps creates visible seams on iOS devices
Steps to reproduce: 1. Open attached project2. Build 'Seams' scene to iOS3. Build the generated Xcode project to a device4. Notice t... Read more
Editor gets stuck on "Importing small assets" or crashes on "FindGridCel...
Reproduction steps:1. Create a new project.2. Import attached FBX file. Expected behavior: FBX imports successfully. OR Warning is s... Read more
[iOS] Reflection probes are corrupted on A9/A9X chipsets
How to reproduce: 1. Open attached project2. Open scene Locations/Region_01/Scenes/Region_01_location_01.unity- Do not rebuild the r... Read more
Unity Editor crashes when saving/closing the imported "The Courtyard" pr...
Unity Editor crashes when saving/closing the imported "The Courtyard" project 1. What happened Unity Editor crashed (reliably reprod... Read more
[DragAndDrop] DragUpdated event isn't triggered if objectReferences and ...
Steps to reproduce: 1. Open attached project2. In top menu, go "Window > Drag Test"3. Drag green square on top of blue one, notic... Read more
StandardAssets.CrossPlatformInput - When MobileInput is enabled GetButt...
To reproduce:1. Open attached project2. Open the scene "MainScene" int the "_Scenes" folder3. Press "Play"4. Click anywhere Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used