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0
votes
Duplicate

AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...

AI

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Jul 03, 2018

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Version/s: 2018.1.7f1

AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce: 1) Open attached project or get it f... Read more

0
votes
By Design

ConvexHullBuilder throws errors while exporting inflated mesh to asset b...

Physics

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Apr 09, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Open tester-submitted project (FBXProblem.zip) 2. Open Asset Bundle Browser 3. Build asset bundles 4. Inspect "... Read more

0
votes
Won't Fix

Environment lighting does not get applied to LOD group's child objects w...

Camera

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Jul 02, 2018

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Version/s: 2017.4.1f1

To reproduce: 1. Open user's attached project 2. In Hierarchy window, select Sphere object (parent) 3. In Inspector window, try chan... Read more

3
votes
Fixed

[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing 2. Instantiate Confier_Desktop.sp... Read more

0
votes
Not Reproducible

[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor 2. Double clic... Read more

0
votes
Not Reproducible

[Improved Prefabs] Error message appears twice from two different pieces...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Add script on it 4. Delete script asset 5. Drag root Ga... Read more

0
votes
Fixed

[Improved Prefabs] Adding a new script from "Add Component" button in In...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Select root GameObject 4. Click on "Add Component" butt... Read more

0
votes
Fixed

[PLM] No emissive GI contribution for objects using custom meta pass lig...

Global Illumination

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Jul 03, 2018

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Version/s: 2018.3.0a3

Steps to repro: 1. Open the attached project and 'cube' scene; 2. Observe that cubes using custom emissive meta pass shaders contri... Read more

0
votes
Not Reproducible

[Improved Prefabs] Attempt to make a new prefab from existing instance w...

Scene Management

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Jul 03, 2018

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Version/s: 2018.3.0a4

Steps: 1. Make a prefab with any script 2. Have the instance of it in the Scene 3. Delete script ==> Instance is with missed script ... Read more

0
votes
By Design

Mipmap generation is different between Unity 2017.* and Unity 2018.*

Graphics - General

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Jul 01, 2018

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Version/s: 2018.1.0f2, 2018.1.6f1

To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity 2. Open "Main" scen... Read more

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