Search Issue Tracker
Active
Votes
0
Found in
2022.3.57f1
6000.1.0b5
6000.2.0a2
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-96874
Regression
No
Static Editor Flags dropdown list is cut off when Inspector Window is docked to the very right and UI Scaling is set to a higher value
Reproduction steps:
1. Create and open any new project
2. Make sure Default Editor Layout is used
3. Select any GameObject from the Hierarchy
4. In the Inspector, open the ‘Static’ property dropdown
5. Observe the opened dropdown
Expected result: The dropdown is full size and the list is fully visible
Actual result: The dropdown is cut off
Reproducible with: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproduces if Inspector is docked on the very right or next to the Game view
- Reproduces when ‘UI Scaling’ is set to 150% or higher and with a 4K display (3840 x 2400). Could not repro with a 2560 x 1440 monitor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Add comment