Search Issue Tracker
Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a2
7000.0.0a1
Issue ID
UUM-96944
Regression
Yes
Console errors are thrown when resolving Scene view shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar is enabled
How to reproduce:
1. Create and open a new project
2. Enable the "Shortcut Helper Bar" in Edit > Preferences > General
3. Open Edit > Shortcuts
4. Filter the view by typing "Scene View/" into the search bar in the Shortcut Manager
5. Find the shortcut "Scene View/Toggle 2D Mode" (or any other Scene view-related shortcut)
6. Bind the shortcut to the Middle Mouse Button (create the conflict if asked)
7. In the Scene view, click the Middle Mouse Button to invoke the Shortcut Conflict window
8. Select any of the rows in the Shortcut Conflict window
9. Check the “Rebind to selected command“ checkbox
10. Click the "Perform Selected" button
11. Observe the Console
Expected result: The conflict is resolved without an error
Actual result: 9 or 6 errors appear in groups of 3
Reproducible in: 6000.0.16f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Not reproducible in: 2022.3.57f1, 6000.0.15f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- Each error of the group reads:
1. “ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.“
2. “GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.”
3. "ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection."
- The errors continue to be thrown until the shortcut (or the bound action) is triggered
- At least two shortcuts have to be set to the same key to cause a conflict
- Regression seems to have started when the Shortcut Helper Bar was introduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Resolution Note:
Postponed port