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Texture displayed incorrectly when Texture Shape is set to Cube
How to reproduce: 1. Open the attached project "cubemap.zip" 2. Select "lowsettings_cubemap" (Assets > Materials_Textures > Textures... Read more
[WebGL] "Unable to open archive file" error is thrown in Build when "Com...
How to reproduce: 1. Open the attached project's Scene labeled "BasicReference" 2. Enter the Play Mode 3. In the Game View, Press th... Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
How to reproduce: 1. Open any Unity project or create a new one 2. Open Window>Analysis>Profiler 3. Set it to profile Editor instead... Read more
Creating a new code file causes long stalls in SyncVS.PostprocessSyncPro...
How to reproduce: 1. Open any Unity project or create a new one 2. Open Window>Analysis>Profiler 3. Set it to profile Editor instead... Read more
[URP] Overlay Stack Camera causes all stencil tests to pass when custom ...
Reproduction steps: 1. Open the attached project ("stencilPostEffectTest.zip") 2. Open the "SampleScene" scene 3. Select StackCamera... Read more
[URP] Render Pass order is different between Unity 2019 and Unity 2020+
Reproduction steps: 1. Open the attached project "OutlineRepro.zip" 2. Open Scene "SampleScene" Expected result: The cube in the sc... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce: 1. Download the provided "PreMerge" and "Master" projects 2. Make a repository on GitHub 3. Push the "Master" proj... Read more
[Input System] Devices are reassigned to the wrong users after adding a ...
How to reproduce: 1. Open the user's attached project "BugTest.zip" 2. From the Project tab, open Assets/Scenes/SampleScene.unity 3.... Read more
[HDRP] Global Settings ignore the path set via Fix All in HDRP wizard
When setting up a project with HDRP wizard we can choose where to store assets. The path is ignored by GlobalSettings asset. See the... Read more
SRP Batcher is not compatible due to property being declared outside of ...
How to reproduce: 1. Create a new project using the Universal RP template 2. Import the provided Shader 3. In the Project Window, se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type