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StableTypeHash values are inconsistent between TypeHash.Calculate and Ty...
Reproduction steps: 1. Open the attached "repro_IN-94633" project 2. Open the "Assets/Scenes/SampleScene.unity" Scene 3. Enter th... Read more
Shader warnings appear when Painting Trees on Terrain using Terrain Samp...
How to reproduce: 1. Open “IN-93276_TestTerrainWarnings“ project 2. Select Terrain GameObject in Hierarchy tab 3. In Paint Trees sec... Read more
[SW-unity-6-1] Shader warning in the Inspector when selecting ‘Shader Gr...
Steps to reproduce: 1. Open the attached "IN-93141" project 2. Build and Run 3. Open ShaderGraphs → Shader Graph_Water_Unlit 4. Obse... Read more
[SW-unity-6-1] The light flickers when “Alpha Blend” Overlap Operation i...
Steps to reproduce: 1. Open the attached "IN-93249" project 2. Open the "Main" Scene and enter Play mode 3. Move the character to... Read more
Undo does not revert anchor preset changes when multiple UI elements are...
Reproduction steps: 1. Open the attached “repro_IN-94627“ project 2. Open the “Assets/Scenes/TestingScenes.unity“ Scene 3. In the... Read more
Incorrect numbers appear when typing certain values into Focal Length field
How to reproduce: 1. Open the attached “IN-93491” project 2. Open the “thing” Scene 3. Press on the “Main Camera” in the Hierarch... Read more
TMP_InputField does not trigger the "onEndEdit" event after pressing ESC...
How to reproduce: 1. Open the “BugReport.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Enable the bottom input field ... Read more
HDRP Water Surface underwater Collider bounds are calculated incorrectly...
Reproductions steps: 1. Open the attached “IN-94585.zip” project 2. Open the “OutdoorsScene” 3. Click on the “Pool” GameObject fr... Read more
Crash on EditorUtility_CUSTOM_NaturalCompareObjectNames in Animation Win...
How to reproduce: 1. Open the attached “IN-92494.zip” project 2. Open the “SampleScene” 3. In the Hierarchy window, select the “G... Read more
MinMaxAABB errors appear in the Console when executing CommandBuffer in ...
How to reproduce: 1. Open the project “IN-92030_ParticlesLateUpdateExecuteCommandBuffer” 2. Enter Play Mode 3. Press 2 on the k... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL