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UnityYAMLMerge fails to merge nested prefabs correctly between different...
Reproduction steps: 1. Replace "mergespecfile.txt" in <Earlier version directory, ex. 2019.4.10f1>/Editor/Data/Tools/ with attached ... Read more
Hybrid Instanced Shader becomes uncompatible with Hybrid Renderer V2 aft...
How to reproduce: 1. Open the attached project 2. Open BugScene 3. Click play Expected result: The object is visible in the Game Vi... Read more
Editor Interface breaks when using Verdana font and UI Toolkit is installed
Reproduction steps: 1. Create a new Project 2. Import UI Toolkit 3. Change Editor Font to Verdana Expected result: The Font changes... Read more
[Hybrid Renderer] Error is spamming to the console when RenderMesh compo...
Reproduction steps: 1. Open the attached project ("case_1327493-HybridRendererBug.zip") 2. Open the "SampleScene" scene 3. Add "ENAB... Read more
[URP][Android][iOS] Uninitialized Background Type is cleared every frame...
Steps to reproduce: 1. Open the attached project ("URP_cleartest.zip") 2. Build and deploy to a device Expected results: Background... Read more
JSON deserialization produces different results when comparing to other ...
Reproduction steps: 1. Open attached project "JsonUtilityCorruption.zip" 2. In Test Runner window, run tests for "ReproduceCorruptio... Read more
[HDRP] Hair shader specular lighting is different when comparing Area vs...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan
How to reproduce: 1. Open the user attached project 2. Open the SampleScene 3. Observe the Sphere in the Game view. Notice that the ... Read more
Editor crashes after closing error dialog
How to reproduce: 1. Open the user's attached "case_1167593-Exploratory.zip" project 2. Open the "SampleScene" Scene 3. Drag the "aa... Read more
[Addressables] Addressables build spawns a Stack overflow error
Reproduction steps: 1. Download and open the attached "addressables test.zip" project 2. In the toolbar, go to Window>Asset Manageme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel