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Validate material with shadergraph
it don't work because it clear keywords https://forum.unity.com/threads/hdmaterial-validatematerial-still-broken-for-shader-graph... Read more
[Project Browser] Project Browser asset highlighting is broken
*Repro:* # Open a new Project. # GameObject -> 3D Object -> Cube # Select the Cube to view in Inspector, Add Component -> New ... Read more
Lines drawn using Painter2D are drawn incorrectly when overlapping
Reproduction steps: 1. Open the “IN_31287_Painter2D“ project 2. Open the “SampleScene” scene 3. Enter Play Mode 4. Move the curs... Read more
Editor freezes when selecting multiple assets with different Scripted Im...
Reproduction steps: 1. Open the “ImporterMultiSelectCrash“ project 2. Open the “Images” folder 3. Select the “test1.png“ asset, a... Read more
Transparent GameObject is displayed in the wrong position when changing ...
Reproduction steps: 1. Open the “TransparentAABug“ project 2. Enter the Play Mode 3. Toggle off the “Toggle AA” toggle 4. Toggle off... Read more
Khmer is displayed wrong when used in the Text field
How to reproduce: 1. Open the attached “Text.zip” project 2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene) 3. Open... Read more
The Editor goes out of focus when closing Player Settings and Build Sett...
Reproduction steps: 1. Open the “EmptyProject” or any Unity project 2. Open Build Settings 3. Click the “Player Settings” button ... Read more
[TextMeshPro] Text stops rendering when the device orientation is change...
How to reproduce: 1. Open the attached “repro-project” 2. File → Build Settings and click Build 3. Make sure that “Auto rotate” i... Read more
ScriptableObjects doesn't serialize the parameter when it's named "m_Curve"
How to reproduce: # Open the attached project "2.2.6.AnimationCurvesSerialize.zip" # Select Assets/TestData.asset # Edit the "C... Read more
List.Capacity is used instead of count in ”SetSharedMaterials”
How to reproduce: # Open the attached project "SetMaterialsBug.zip" # Enter Play Mode Expected results: No errors are thrown ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection