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Cinemachine internal code error "CS1513: } expected", when switching fro...
How to reproduce:1. Open the attached project "Prj3.5.zip"2. Open the Package Manager window3. Change Cinemachine to 2.6.54. Change ... Read more
[VFX Graph] Allowed GPU Event to Spawn connection results in incorrect l...
Steps to reproduce :- In a system with a trigger even on die- Connect even output to GPUEvent input- Draw a connection from SpawnEve... Read more
[IL2CPP] Built project crashes with Debug Assertion Failed error in the ...
How to reproduce:1. Open user's attached "BugRepro" project2. Open the "SampleScene" Scene3. Select "File -> Build and Run" Expec... Read more
2D Polygon collider does not fit open ended sprite shape
2D Polygon collider does not fit open ended sprite shape Repro steps:1. Download and open the attached "Polygon fail example.zip" pr... Read more
Prefab preview in the Project window does not change after changing the ...
Reproduction steps:1. Create a new project2. Create a Cube in Scene3. Drag the Cube to the Project window to make a prefab4. Create ... Read more
Undo only works on some file types in Project window when creating new f...
Reproduction steps:1. Create a new project2. Create a Material in the Project window (does not matter if a name is added and the ass... Read more
[iOS] Extra frame not rendered in App Switcher when Multithreaded Render...
How to reproduce:1. Open the attached project ("1362184_2022.1.0a7.zip")2. Build And Run on an iOS device3. When the app finishes lo... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce:1. Open the user's attached "BlendCubemap.zip" project2. Build and run on the "SampleScene" on an Android device3. ... Read more
Memory leak occurs in Player as SharedGeometryBuffers mismatches memory ...
How to reproduce:1. Open the attached project "URP_template_2021.zip"2. When using 2021.2.0b1 and above, go to Edit > Project Set... Read more
"No cameras rendering" message flickers in the Game view when CommandBuf...
Reproduction steps:1. Open the attached "CommandBufferNoCamera.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used