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Build error on Android when using Patch And Run paired with Play Asset D...
How to reproduce: 1. Open the attached "IN-88547" project 2. Open the "Game” Scene 3. Open the Build Profiles window 4. Ensure t... Read more
The Game view renders extremely saturated or almost black when FSR 1.0, ...
How to reproduce: 1. Create and open a new URP Sample project 2. Open any Scene 3. Go to Edit > Project Settings > Player 4. Set... Read more
[D3D12][XR] SRP Foveation foveated rendering on Windows platform not wor...
Steps to reproduce: 1. Open the attached user's project "Unity61Bety_ETFR.zip" 2. Connect Quest 2/3 to Meta Link and enable SteamV... Read more
"Unable to use a named GUIStyle without a current skin" error appears in...
Reproduction steps: 1. Open the attached “repro_IN-94426“ project 2. Open the “Assets/Scenes/TestingScene.unity“ Scene 3. Enter t... Read more
User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error...
*Steps to reproduce:* # Install 6000.1.0b5 build with "tvOS" module # Create a new project # If Xcode is installed please remo... Read more
Many references for Animator elements redirect to missing pages
*Steps to reproduce:* # Open a Unity Project # Create an Animator Override Controller via Assets > Create > Animation > Animator... Read more
Build fails with compiler errors when switching scripts GUIDs
Steps to reproduce: 1. Open “My project.zip” 2. Check that there are no errors in the Console 3. Close the Unity Project 4. Open... Read more
[tvOS] AppleTV remote controller's touchpad always returns the same valu...
Reproduction steps: 1. Open the attached “tvOSInputIssue“ project 2. Build and Run the “Assets/Scenes/SampleScene“ Scene on an App... Read more
Opening reference for Audio Importer opens missing page
*Steps to reproduce:* # Open a Unity Project # Drag the attached test-sfx.mp3 into your Asset Folder # Select the imported au... Read more
[Android] SpriteAtlas gets corrupted in Player when using Late binding w...
Reproduction steps: 1. Open the attached “IN-94151” project 2. Switch the Build Platform to Android 3. Select the menu item Tools > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL