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The Editor freezes when loading a scene and using Analytics at the same ...
To reproduce: 1. Open the project, attached by the user (MatchThree.zip)2. Open the "Menu" scene3. Enter Play mode4. Login with the ... Read more
Changing project windows size affects waveform rendering on audio clip a...
To reproduce:1. Import audio clip to project2. Resize project window to smaller size3. Reimport audio clip4. Notice that only part o... Read more
EditorOverhead takes significantly more time after 2017.3.0a5
Steps to reproduce:1. Open user's attached project2. Play the scene3. In profiler, sort methods by "Time ms"4. Observe EditorOverhea... Read more
Scene view becomes gray when changing Mesh after painting Cloth Self-Col...
Scene view becomes gray when changing Mesh in "Skinned Mesh Renderer" after painting Cloth Self-Collision in Play mode, Console will... Read more
UnityEditor.Experimental.AssetImporters loses reference to an object lin...
To reproduce:1. Open project2. Open 'Garbage' scene3. Select Main Camera4. Notice that 'mymagic' asset is assigned to 'Garbage' obje... Read more
Mono compiler crashes while compiling C# script method
Mono compiler very rarely crashes trying to compile AStarPath.Update() method. The crash can occur while pressing starting to play t... Read more
Audio Source Output field is not updated when changing Output via scripting
To reproduce:1. Open attached package2. Run AudioSourceOutput scene3. Switch between toggles4. Notice that Audio Mixer groups are sw... Read more
Particle emission with Rate Over Distance does not work when moving it i...
Steps to reproduce:1. Open user's attached project2. Open scene "Main"3. Play the scene Expected result: As the gameobject with Part... Read more
[anim] Center of mass gizmo is on the floor
Mass Center gizmo is on the floor, when it should be close to the hips position. see attached images. repro:- import attached motion... Read more
[VR|SPS|Mac] On Mac in Vertex Lit mode with Single Pass Stereo all geome...
I have a simple scene with four capsules lit by a directional light. In Player settings I chose Mock HMD and Single Pass Stereo. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used