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Tree icon is missing
Steps to reproduce : - create a new scene - create a tree game object and notice the icon in the inspector Read more
[Shuriken] Error in TLS Allocator ALLOC_TEMP_THREAD when simulating part...
Repro steps: 1. Open repro-scene from attached project. 2. Select Particle System in Hierarchy for it to Simulate. 3. Observe conso... Read more
Error when compiling surface shader when dynamic loop depending on World...
Steps to reproduce: 1. Open attached project 2. Select "TestShader" in project view 3. Compile shader Result: error "Surface shader ... Read more
Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce: 1. Create a new project 2. Switch to WebGL 3. Press Build&Run 4. Create and select a "New folder" Actual result: "i... Read more
Model disappears when switching to Metal editor
To reproduce: 1. Open attached project 2. Open the "Example" scene 3. Switch the graphics API to Metal Notice that the ear model dis... Read more
[iOS] Destination folder created even when build fails
To Reproduce: 1. Click build in iOS build settings. 2. Enter any new folder name. 3. Click save. 4. The build fails (for some reaso... Read more
[iOS] Slight increase in app & binary size since 5.4
To Reproduce: 1. Build empty app with 5.6 & 5.4. 2. Archive it in Xcode 3. Observe: - app without binary 5.2mb vs 5.1 vs 4.9 (5.6... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
NetworkDiscovery.broadcastData changes when entering Play mode
Reproduction steps: 1. Open the attached project in Unity 2. Open the "Scene" scene 3. Build and run 4. Wait till it says "Initializ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file