Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b13
Issue ID
1021640
Regression
No
Cloth - Unity's performace nose dives when self collsion options are turned on
Cloth - Unity's performace nose dives when "Self Collsion and Inter Collision" is enabled.
Steps to reproduce
1. Open attached project
2. Select the "Red Goal > Net " in the Hierarchy.
3. Go to Window and load a profiler window.
4. In the profiler select "Profile Editor"
5. Find the cloth options in the inspector and select Self-Collision and Inter-Collision.
6. Try to navigate the around the object in the scene view.
Notice issue >> The scene view is slow and unresponsive. You my find that you are unable to unselect objects or the rotation. Have a look at the profiler, notice the CPU is taking a tumble.
VIDEO ATTACHED
Broken: 2018.1.0b13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
This is a duplicate of issue #963985