Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b13
Issue ID
1021640
Regression
No
Cloth - Unity's performace nose dives when self collsion options are turned on
Cloth - Unity's performace nose dives when "Self Collsion and Inter Collision" is enabled.
Steps to reproduce
1. Open attached project
2. Select the "Red Goal > Net " in the Hierarchy.
3. Go to Window and load a profiler window.
4. In the profiler select "Profile Editor"
5. Find the cloth options in the inspector and select Self-Collision and Inter-Collision.
6. Try to navigate the around the object in the scene view.
Notice issue >> The scene view is slow and unresponsive. You my find that you are unable to unselect objects or the rotation. Have a look at the profiler, notice the CPU is taking a tumble.
VIDEO ATTACHED
Broken: 2018.1.0b13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #963985