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`TextureCompressionQuality' could not be found when building on any plat...
Steps to reproduce: 1. Open user attached project 2. Select Test.cs script 3. Notice that TextureCompressionQuality is set to "Best"... Read more
Skipping profile frame. Receiver can not keep up with the data. An optio...
Steps to reproduce: 1. Open user attached project 2. Open "Main" scene 3. Play the scene 4. Click on "Run with Profiler.BeginSample"... Read more
Crash when TextMesh pro is removed and added back to Packman Manager
Crash when TextMesh pro is removed and added back to Packman Manager Steps to Reproduce: 1. Open a new project. 2. Go to Windows->P... Read more
Video Player on Android plays rotated 3gp videos incorrectly
Steps to reproduce: 1. Open attached project "NativeCameraAsset.zip" 2. Build for android 3. Press 0 or 180 and see that the video p... Read more
Notepad selected as an External Script Editoris not generating the .cspr...
To reproduce: 1. Open the QA's attached project 2. Change the External Script Editor to Notepad in Edit->Prefrences...->External Too... Read more
Animator window splitter offsets when clicked
How to reproduce: 1. Open user's project (Animator.zip) 2. Click on a splitter line between Parameters and Animator's states window ... Read more
Multiple Runtime tests failing with the NavMesh Components package (main...
How to reproduce: 1. Open attached project 2. Open Test Runner window 3. Select the PlayMode tab 4. Hit "Run All" - Note the follo... Read more
When building the project for the first time with UWP and il2cpp - build...
How to reproduce: 1. Create empty project 2. Change platform to UWP 3. Import attached plugins 4. Build project Actual result: When... Read more
[Android] App does not play Audio Source if Mute Other Audio Sources is ...
How to reproduce: 1. Open user attached project and build it to Android 2. Before running the application, select some music with de... Read more
Crash accessing uninitialized memory when importing FBX with animated us...
How to reproduce: 1. Create a new project 2. Copy the attached fbx file onto the Assets folder of your project. 3. Select the FBX as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project