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[MetalEditor] Some of sprites from sliced sprite sheet doesn't show a pr...
Steps to reproduce: 1. Open attached project with 5.6 latest 2. Make sure editor is running with Metal API 3. There are three slice... Read more
[particles] Simulate does not work with SubEmitters.
1) Open attached scene 'bug' 2) Select one of the particle systems and enter 10 into Playback time. Notice red and green particles e... Read more
[MetalEditor] Squares on terrain surface when terrain brush tools are used
Reproduction steps: 1. Create a new project. 2. Select Metal graphics API for the Editor. 2. Create a terrain. 3. Focus it, so most... Read more
[OSX][Terrain] Unresponsive/laggy terrain brush when Editor window is le...
Reproduction steps: 1. Create a new Unity project. 2. Create terrain. 3. Select it. 4. Select Raise/Lover terrain tool. 5. Move mo... Read more
Unselectable objects with click and drag multi-selection rectangle
Reproduction steps: 1. Create a new project. 2. Create an empty object, two Directional Lights and two cubes. 3. Toggle off Mesh R... Read more
Editor crash when trying to use Project view in upgraded project
-e: see title -repro: --open attached project ---alternative: import https://www.assetstore.unity3d.com/en/#!/content/1876 into 5.5... Read more
Ctrl+Z undo multiple actions while was called only one time
Ctrl+Z undo multiple actions while was called only one time Repro steps: 1. Select any gameobject on a scene. 2. Hold Ctrl button a... Read more
Camera stops for a moment when moving in scene view and a movement key g...
To reproduce: 1. Open any project 2. Try to move the camera by right clicking and pressing W, A, S or D. 3. Switch directions witho... Read more
[Selection outline] Outline in objects that overlap selected objects dis...
To repro: 1. Open project attached. 2. Select plane. 3. Zoom in and out scene view. Actual result: On cube and sphere (which ar... Read more
[SubEmitters] SubEmitters no longer getting killed off in Scene View
Repro steps: 1. Open Scene1 from attached Bug_001.rar project. 2. Select particle system in scene and preview 3. Observe how the re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file