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Won't Fix

Votes

2

Found in

2017.3.1p1

Issue ID

1013731

Regression

No

[Windows 7] Local cache server can't connect

Themes

-

Reproduction steps:

1. Create a New Project
2. Enable the Local Cache Server
3. Exit the Editor
4. Open the same project
5. Look at the Console window

Expected Result: No errors appear in the Console
Actual Result: "Socket: connect failed, error: No connection could be made because the target machine actively refused it."

Reproduced with: 2018.2.0a7, 2018.1.0b13, 2017.4.1f1, 2017.3.2f1, 2017.2.2p3, 2017.1.3p3

  1. Resolution Note:

    This can be worked around by setting up the GitHub hosted Cache Server independently from Unity, and connecting to it like a "remote" cache server with "localhost[:port]" (port is 8126 by default) as the host name. https://github.com/Unity-Technologies/unity-cache-server

Comments (4)

  1. GameRocker

    Jun 12, 2019 15:58

    I have this error on Unity 2019.1.5f and windows 10.

  2. Trisibo

    Nov 24, 2018 23:26

    I've had this problem since I can remember, now with 2018.2.16f1, Windows 10 Pro.

  3. Xtro

    Aug 05, 2018 16:23

    Seems to be fixed on 2018.2.2

  4. dserebroDXC

    May 23, 2018 02:42

    Having same issue on 2018.1.0f2

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