Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a4
2018.2.0a7
Issue ID
1021702
Regression
Yes
[Timeline] Play head doesn't start/end within the set play range in timeline window
Play head doesn't start/end within the set play range in timeline window
Steps to repro:
1. Open the attached project.
2. Select Cube gameobject > Press Play range button in Timeline window.
3. Setup your range or use default range.
4. Press Play in timeline window.
Observe that Animation is playing beyond the play range.
Reproducible on:
2018.2.0a7, 2018.2.0a6, 2018.2.0a5, 2018.2.0a4.
Working fine on:
2018.2.0a3, 2018.2.0a1, 2018.1.0b13.
Environment:
Occurring on Windows 10, Windows 7, Mac10.12 and Mac 10.13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment