Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b13
Issue ID
1021611
Regression
Yes
Cloth - Buttons in the inspector have incorrect details
Cloth - Inspector contains two identical buttons, with identical tool tips. Each button has different functionality.
Steps to reproduce
1. Open Unity with any project. (Roll a ball is fine)
2. Select a game object and add a cloth component via the inspector.
3. Notice issue >> Notice two identical buttons, hover over them. Notice they have the same tool tip.
Expected
1. Button icons should look different.
2. Button should have correct tool tips.
3. Left button should have the tool tip label "Cloth Constraints"
4. Right button should have the tool tip label "Cloth Self-Collision and Inter Collision"
5. The "and" in "Cloth Self-Collision and inter Collision" should not be capital. (But check with docs)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment