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Game Object Doesn't Animate properly in Timeline when animation Key is a...
After adding an extra animation track to override a character's placement in Timeline, the timeline no longer scrubs correctly. Read more
[Oculus Go][Oculus Quest] Blit doesn't work properly on Single Pass
Repro steps: 1. Open attached project 2. Build and run 3. Observe the screen Actual: Only a quarter of the square is rendered Re... Read more
[UIElements] CPU usage increases by 2-5% and GPU usage by 7-11% when a s...
Reproduction steps: 1. Open attached project "1184068_UIElements_animation" 2. Oper the Task Manager 3. In the Editor top menu, pres... Read more
An available draw mode is not selected when switching Scriptable Render ...
How to reproduce: 1. Open the attached 'project-1190565.zip' project 2. Observe the current draw mode (Shadow Cascades) 3. Open Proj... Read more
[macOS] Only one Display is shown in the Build when using multiple monitors
How to reproduce: 1. Open the attached project ("case_1189910-Project.zip") 2. Go to top toolbar's File->"Build And Run" 3. Wait for... Read more
[LWRP][Android] Screen of application is black when apk is built with co...
To reproduce: 1. Extract UnityRenderingWithLWRPBug.zip 2. Open the command line and build the project through there 3. Use: "C:\Prog... Read more
[Remote Config] Cursor does not change to Edit mode when Editing fields ...
Cursor does not change to Edit mode and keeps displaying the default arrow icon when Editing fields in Remote Config window. Refer t... Read more
Shader Graph freezes when creating a new field with custom name
How to reproduce: 1. Open the "shadergraph_is_broken.zip" project 2. Open the "New Shader Graph1" Shader Graph 3. Press + on the Fie... Read more
[Remote Config] "Rollout percentage" value gets overlapped when its valu...
"Rollout percentage" value gets overlapped when its value is 100. Refer the attached screenshot Steps to reproduce: 1) Create a new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list
- Rendering Debugger uses wrong background colour when using the Light Editor mode