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0
votes
Fixed

ALGCompression tool crashes when changing the texture shape to 2D on And...

Substances

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Dec 02, 2016

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Version/s: 5.5.0f3

ALGCompression tool crashes when changing the texture shape to 2D on Android platform Reproduction steps: 1. Open the attached proj... Read more

0
votes
Won't Fix

[Android] Splash Screen/Unity Logo doesn't fit on the screen

Android

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Dec 02, 2016

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Version/s: 5.4.3p2

Steps to reproduce: 1) Download attached project or create a new one 2) Build and run project on a device Note: Look at Unity's sp... Read more

0
votes
By Design

Playing and exiting play mode triggers a light re-bake

Editor - Other

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Nov 25, 2016

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Version/s: 5.6.0a5

This is by design because when auto mode is used for building the lighting, editor fetches the data after quitting play mode. Theref... Read more

0
votes
By Design

Adjusting motor speed of the hingejoint2D causes object to move uncontro...

Physics2D

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Dec 01, 2016

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Version/s: 5.4.2f2

Adjusting motor speed of the hingejoint2D on "piece2" while in play mode. Object starts to move uncontrollably (flickering). Note: ... Read more

0
votes
Fixed

When pivot.x is set to 0, Rect Transform is ignoring Vertical Fit set to...

UI

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps: 1. Open the attached project; 2. Select object Canvas/Scroll View/Viewport/Content/GameObject/Text; 3. Change Pi... Read more

0
votes
Fixed

RequireComponent Attribute throws an error with UnityEngine.AI

Scripting

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Nov 30, 2016

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Version/s: 5.5.0f2

"[RequireComponent(typeof(UnityEngine.AI.NavMeshAgent))]" in the script throws an error to Console when attaching Game Object. It f... Read more

0
votes
Won't Fix

Prefabs values not applied to game object after switching between platforms

Serialization

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Mar 23, 2016

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Version/s: 5.3.4f1

Switching compile defines for different platforms can cause inspector to become out of sync with the project files. Steps to Reprod... Read more

2
votes
Fixed

[DX11] The attached game crashes when closed from taskbar with AA disabled

DirectX12

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Dec 02, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Make sure that AA is disabled in Quality Settings 3. Build & run with -force-d3d... Read more

0
votes
Fixed

Graphics device is automatically disabled in batchmode

Deployment Management

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Dec 02, 2016

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Version/s: 5.4.2f2

It should only disable graphics device when -nographics is also added. This is not the case Steps to reproduce: 1. Download and ope... Read more

1
votes
Fixed

Crash when a particle system is sub emitter of more than one other parti...

Shuriken

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Dec 02, 2016

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Version/s: 5.6.0a2

I'm hitting a crash any time I assign one particle system to be a sub emitter of more than one other system. I'm also seeing these ... Read more

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