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44
votes
Active

When pressing outside the touchscreen keyboard on Android devices, wasCa...

Android

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Jan 03, 2016

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Version: 5.3.1f1

It is impossible to distinguish between pressing "DONE"/"OK" on the touchscreen keyboard and pressing outside the keyboard area on A... Read more

16
votes
Active

Flipped camera target inconsistencies with CommandBuffer in Forward rend...

Camera

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Jul 15, 2016

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Version: 5.3.5f1

How to reproduce: 1. Open the attached project and "Test" scene in it. 2. Play the scene and select the "Main Camera" in project hi... Read more

14
votes
Fixed

[Android]LoadScene is very slow if APK is split in 5.4

Android

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Aug 23, 2016

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Version: 5.4.0f3

To reproduce: 1) Open attached project 2) Make sure it has "Split Application Binary" set in Player settings 3) Build and run on dev... Read more

18
votes
Fixed

yield instruction WaitForEndOfFrame doesn't work in ExecuteInEditMode

Editor - Other

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Jun 11, 2016

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Version: 5.4.0b21

How to reproduce: 1. Open the attached project 2. Open TurnScreenWhiteWithAlpha scene 3. Notice that nothing changes, but game view ... Read more

62
votes
Fixed

[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...

iOS

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Oct 19, 2015

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Version: 5.2.1p4

To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S. 2. Press the home button and reopen the app... Read more

69
votes
Active

[VR] Terrain tree billboards position gets offsetted by VR headset position

VR

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Oct 04, 2015

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Version: 5.2.1p2

To reproduce: 1.Open attached project. 2.Open and run "testscene" scene located in Assets. 3.Try looking around in VR headset, notic... Read more

83
votes
Fixed

"Error adding system: Data not available." thrown when building specific...

Global Illumination

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Sep 08, 2015

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Version: 5.3.0a2

To reproduce: 1. Open attached project 2. Open scene 3 3. Build standalone 4. Notice warning "GI output for inputsystem:xxxx is miss... Read more

21
votes
Fixed

[Graphics] Directional light passes through the tree leafs making them a...

Terrain

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Apr 22, 2016

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Version: 5.4.0b16

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Notice that directional light source is located b... Read more

22
votes
Fixed

[Metal] API provides 32-bit depth texture when a 16-bit texture is expected

iOS

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Apr 07, 2016

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Version: 5.3.4f1

How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In Xcode, go to Product -> Scheme -> Edit Scheme... ... Read more

24
votes
Fixed

[WWW] Getting error message 'Coroutine continue failure' when stopping a...

Networking

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Mar 16, 2016

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Version: 5.3.1p2

Steps to reproduce: 1. Open attached project 2. Open and play 'coroutine' scene 3. Click 'StopCoroutine(Coroutine)' or 'StopCorouti... Read more

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