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How to reproduce: 1. Create a new project 2. Create a new gameObject and add the Polygon Collider 2D collider to it 3. Observe Inspe... Read more
To reproduce: 1. Open users attached project "BlockPuzzleMagic.zip" 2. Open "MainScene.unity" scene 3. Press the shop button on the ... Read more
How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more
Reproduction steps: 1. Open the "DefaultInterfaceImpl.zip" project attached by the user 2. Observe the Console window Expected resu... Read more
To reproduce: 1. Open attached project "InternetReachability.zip" 2. Build and run on Android device 3. Observe the output on screen... Read more
Reproduction steps: 1. Open the user's attached project 2. Build the SampleScene scene 3. Launch the build 4. Close the build and ch... Read more
How to reproduce: 1. Open a new URP project 2. Enter Play Mode 3. Exit Play Mode Expected result: No errors are thrown in the Conso... Read more
Repro steps: 1. Open QA attached project "repro_1126040"" 2. Open scene "Sample Scene" 3. Build and Run on Android 4. Press the left... Read more
Steps to reproduce: 1. Open attached project "Test.zip" 2. Go into play mode 3. There are 3 toggles at the top, select a red one (ro... Read more
How to reproduce: 1. Open the user's attached "EmptyNaniProject.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy