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29
votes
By Design

[UNET] NetworkWriter.Write causing ReadString/ReadBytes out of range er...

Networking

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Apr 06, 2016

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Version: 5.3.4f1

Steps to reproduce: 1) open attached project "stripped.zip" 2) build and run as "Host" 3) editor as "Client" Actual: ReadString/Rea... Read more

48
votes
Fixed

Objects lit by lightprobes do not match lighting on static lightmapped o...

Global Illumination

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Jan 11, 2016

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Version: 5.3.1p1

To reproduce: 1. Open attached project 2. Open the scene "Light Probes" 3. Bake lights 4. Observe that the static object is darker t... Read more

23
votes
Not Reproducible

CPU spikes when moving Particle Systems in game; Material.SetPassUncache...

Graphics - General

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May 17, 2016

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Version: 5.4.0b17

Reproduction Steps: 1. Open User's project 2. Make sure Profiler is visible 3. Play scene Note: One or two spikes usually appear at ... Read more

38
votes
Duplicate

[Light Probes] Light Probes ignore ambient light when not in shadow

Global Illumination

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Feb 05, 2016

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Version: 5.3.2p1

Reproduction steps: 1) Open attached project "Probes Issue" 2) Wait for baking to complete --- Notice that light probes have an almo... Read more

102
votes
Fixed

[Generic] Transition between animations is not smooth

Animation

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Sep 09, 2015

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Version: 5.2.0f3

How to reproduce: 1. Open attached project 2. Open scene "2" 3. Open Animator window and select "New Animator Controller" in Project... Read more

116
votes
Fixed

Materials lose reference to textures if loaded from Asset Bundles

--

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Aug 26, 2015

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Version: 5.1.3f1

How to reproduce: 1. Open attached project 2. Open scene Scenes/AtlasedSpriteParticleTest.unity 3. Go to Build/AssetBundle 4. Play ... Read more

15
votes
Fixed

SystemInfo.deviceUniqueIdentifier changes after pluging in flash drive

Windows Standalone

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Aug 26, 2016

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Version: 5.3.5f1

To reproduce: 1. Open attached project 2. Run gen scene 3. Copy the string from the console 4. Close editor 5. Plug in flash drive ... Read more

19
votes
Fixed

Icon quality decreases after building

Deployment Management

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Jun 20, 2016

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Version: 5.4.0b22

Steps to reproduce: 1) Open the project attached by me (iconTest.zip). 2) Build the project for any platform (Standalone, Android, i... Read more

37
votes
Fixed

[iOS][Android] Crash after multiple scene loads - Fatal signal 11 (SIGSE...

Asset Loading

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Feb 01, 2016

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Version: 5.3.1p4

Reproduction steps: 1) Open project linked in one of the edits 2) Build & Run the project on an iOS or Android device 2) Click the G... Read more

77
votes
Active

[VR] Terrain tree billboards position gets offsetted by VR headset position

VR

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Oct 04, 2015

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Version: 5.2.1p2

To reproduce: 1.Open attached project. 2.Open and run "testscene" scene located in Assets. 3.Try looking around in VR headset, notic... Read more

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