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NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager...
How to reproduce:1. Open a new URP project2. Enter Play Mode3. Exit Play Mode Expected result: No errors are thrown in the ConsoleAc... Read more
Last selected asset before docking Animation window gets selected when a...
How to reproduce:1. Open the attached project "IN-126889”2. Open the “SampleScene”3. Enter Play Mode4. Exit Play Mode5. Observe the ... Read more
[Android] App crashes when invoking Java Proxy while the app is in the b...
Repro steps:1. Open QA attached project "repro_1126040""2. Open scene "Sample Scene"3. Build and Run on Android4. Press the left but... Read more
Re-enabling game object with "Toggle group" loses information about prev...
Steps to reproduce:1. Open attached project "Test.zip"2. Go into play mode3. There are 3 toggles at the top, select a red one (row o... Read more
uGUI in Texture2D is different than in the Game view when calling ToText...
How to reproduce:1. Open the user's attached "EmptyNaniProject.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Press... Read more
[Android] App installed using APK from app bundle option in Android Stud...
How to reproduce:1. Create and open a new project2. Open Build Settings and switch to the Android platform3. Add Open Scenes to buil... Read more
Error "Destroy may not be called from edit mode! Use DestroyImmediate in...
How to reproduce:1. Open the attached project "UIToolTip"2. Click Play3. Click Play again to exit Play Mode4. Observe the Console Ex... Read more
Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce:1. Open the attached Scene labeled "NetCodeTest"2. Enter the Play Mode3. Wait for a few seconds Expected result: Sc... Read more
[iOS] Apps with UIApplicationExitsOnSuspend in info.plist failing to pas...
Last week (WWDC) Apple announced a new way to handle multitasking on iOS and iPadOS 13, so when you attempt to publish an App using ... Read more
[Android] 64 bit Build with Physics.Processing runs at a very low FPS
Steps to reproduce:1. Open user's attached project "PerformanceDrop.zip"2. Build it on Huawei Huawei mate 20 pro3. Run it and tap on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines