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17
votes
Fixed

Allocated memory is not cleared when loading and unloading scenes

Scene Management

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Sep 07, 2020

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Version/s: 2018.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached project ("case_1275751-Memory-Test.zip") 2. Open a profiler window 3. Make a Standalone Devel... Read more

17
votes
Active

Changing the reference value in the ScriptableObject's script and re-ope...

Scripting

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Dec 16, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0f1, 2021.1

Reproduction steps: 1. Open the user's attached project "SkyboxRepro.zip" 2. In the Project window open Assets/DATA/Broken/BrokenRef... Read more

13
votes
Duplicate

Project failing to Build with Baked Lighting across multiple Additive Sc...

Deployment Management

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Dec 22, 2017

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Version/s: 2017.2.0p3

To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity 2. Open "23_LightingRepro" scene 3. Bu... Read more

13
votes
Fixed

[IL2CPP] Build fails when compiling a struct with a long array inside it

IL2CPP

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Jul 31, 2019

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Version/s: 2019.2.0a13, 2019.2.0f1, 2019.3

Repro steps: 1. Open QA attached project "repro_1173310" 2. Make sure scripting backend is set to IL2CPP 3. Build the project Actu... Read more

70
votes
Fixed

CPU usage spikes in the Loading.LockPersistentManager when async loading...

Asset Import Pipeline

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Sep 10, 2020

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Version/s: 2019.3.15f1, 2019.4, 2021.1

How to reproduce: 1. Open the attached "ReproProject.zip" project 2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture ... Read more

23
votes
Fixed

ScriptableRuntimeReflection allocates 17 Bytes of GC per frame

Mono

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Nov 02, 2018

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Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more

12
votes
Fixed

Unity Editor throws empty errors when PATHEXT Environment Variable is ov...

Hub

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Nov 28, 2019

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Version/s: 2019.2.8f1

How to reproduce: 1. Open Environment Variables window (Control Panel -> System and Security -> System -> Advanced system settings -... Read more

12
votes
By Design

Render Texture will not be rendered in Build if the Graphics.Blit method...

Texture

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Sep 11, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0b2

How to reproduce: 1. Open the user's attached "RenderTextureAddressableIssue.zip" 2. Open the "SampleScene" Scene 3. Select the "Spa... Read more

39
votes
Fixed

[iOS] Batchmode builds fail with CloudDiagnostics enabled when USYM_UPLO...

Cloud Diagnostics

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Jul 02, 2019

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Version/s: 2018.4.1f1, 2018.4.3f1

Internal repro: ./utr.pl --suite=integration --testtarget=iOS --testfilter=Unity.IntegrationTests.CrashReporting.CrashReportingBuild... Read more

34
votes
Fixed

UnityWebRequest GetResponseHeaders method returns null on Android devices

WebRequest

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Oct 05, 2017

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Version/s: 5.6.3p4

Reproduction steps: 1) Download and open user's attached project 2) Build and run test.unity scene on an Android device 3) Observe l... Read more

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