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31
votes
Fixed

[UI?] After multiple m_size < k_reference_bit errors Unity crashes at Fu...

Shaders

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Feb 26, 2016

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Version: 5.3.3p1

Steps to reproduce: 1. Open attached project "774423.zip" 2. Open scene "Assets/Scenes/GameScene" 3. Run it 4. Press TAB twice 5. N... Read more

22
votes
Fixed

Network Animator throws NullReferenceException when hosting as Server Only

Networking

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May 08, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Start" 3. Run scene 4. Host as "LAN Server Only" 5. Notice NullReferenc... Read more

17
votes
Active

Flipped camera target inconsistencies with CommandBuffer in Forward rend...

Camera

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Jul 15, 2016

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Version: 5.3.5f1

How to reproduce: 1. Open the attached project and "Test" scene in it. 2. Play the scene and select the "Main Camera" in project hi... Read more

83
votes
Fixed

"Error adding system: Data not available." thrown when building specific...

Global Illumination

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Sep 08, 2015

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Version: 5.3.0a2

To reproduce: 1. Open attached project 2. Open scene 3 3. Build standalone 4. Notice warning "GI output for inputsystem:xxxx is miss... Read more

62
votes
Fixed

[iOS] Crash on presentRenderbuffer:GL_RENDERBUFFER in PresentGles when l...

iOS

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Oct 19, 2015

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Version: 5.2.1p4

To Reproduce: 1. Build and deploy the project attached to the comment to an iPhone 6S. 2. Press the home button and reopen the app... Read more

35
votes
Active

[iOS] [Metal] Depth-Only Camera blacks out screen when anti-aliasing is ...

iOS

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Jan 28, 2016

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Version: 5.3.2f1

To reproduce: 1. Open attached project 2. Open "TestScene" scene 3. Play the scene 4. Press the Toggle Depth Camera button 5. Notice... Read more

21
votes
Fixed

[Android/Audio] Android app stops playing audio at all if another app ta...

Android

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May 12, 2016

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Version: 5.3.4p6

To reproduce: 1) Create new project 2) Add an Audio Source to scene with a piece of audio set to play on awake and loop 3) Build and... Read more

18
votes
Fixed

yield instruction WaitForEndOfFrame doesn't work in ExecuteInEditMode

Editor - Other

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Jun 11, 2016

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Version: 5.4.0b21

How to reproduce: 1. Open the attached project 2. Open TurnScreenWhiteWithAlpha scene 3. Notice that nothing changes, but game view ... Read more

44
votes
Fix in review

[Shadows] Shadows on game object intersection are not affected by Blur R...

Global Illumination

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Nov 15, 2015

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Version: 5.3.0b5

Reproduction steps: 1. Open attached Unity project. 2. Open "scene" scene. 3. Open "Assets > CustomLightmapParameters" and change "B... Read more

23
votes
Active

[SketchUp] Add support for SketchUp 2016 import

Asset and Scene Management

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Mar 25, 2016

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Version: 5.4.0b10

Repro steps: 1) Open the project SketchupRepro 2) Notice the two files - Untitled and Untitled2015 3) Notice Untitled is recognized ... Read more

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