Search Issue Tracker
Fixed
Fixed in 2023.2.17f1
Votes
14
Found in
2023.2.12f1
Issue ID
UUM-65101
Regression
Yes
Crash on BucketAllocator::Allocate when entering Play mode
Reproduction steps:
1. Open the attached project ("UnityBugMemoryLeak")
2. Open scene "Assets -> Scenes -> Levels -> Debug -> Milestone1 -> milestone1.unity"
3. Enter Play mode
Expected result: The scene opens up
Actual result: The Editor crashes
Reproducible with: 2023.1.2f1, 2023.2.12f1, 2023.3.0a16
Not reproducible with: 2021.3.35f1, 2022.3.12f1, 2023.1.1f1, 2023.3.0a17, 2023.3.0b9
Reproducible on: macOS 14.3.1 (Intel), Windows 10 (User)
Not reproducible on: No other environment tested
Stacktrace:
0x00007FFED10654B7 (Unity) BucketAllocator::Allocate
0x00007FFED105BAF8 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FFED104D701 (Unity) MemoryManager::Allocate
0x00007FFED1057AFE (Unity) malloc_internal
0x00007FFED184D636 (Unity) std::map<{}int64,SerializedFile::ObjectInfo,std::less<{}{}int64>,stl_allocator<std::pair<{_}_int64 const ,SerializedFile::ObjectInfo>,43,16> >::operator[]
0x00007FFED1855365 (Unity) SerializedFile::ReadMetadata
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment