Search Issue Tracker

Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X



Found in




Issue ID




GameObject's colors are rendered differently in the iOS build compared to the colors in the Editor



How to reproduce:
1. Open the attached project ""
2. Go to the Build Settings (FIle>Build Settings)
3. Select iOS and build the project
4. Open the project in Xcode and build for the device
5. Observe the colors in the project

Expected result: GameObjects colors are rendered the same as in the Editor
Actual result: GameObjects colors are rendered with different colors

Reproducible with: 2021.2.1f1, 2022.1.0a13
Not reproducible with: 2021.2.0f1, 2022.1.0a0, 2022.1.0a12
Could not test with: 2019.4.32f1, 2020.3.21f1, 2021.1.28f1 (Errors: "Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Editor/TMP_PackageUtilities.cs(586,84): error CS0103: The name 'VersionControlSettings' does not exist in the current context")

- Bug is not reproducible in the Editor and Mac Standalone Build
- Bug reproduces when the device is set to "Light mode" and does not reproduce when it is set to "Dark mode"

Reproduced with:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Not reproduced with:
VLNQA00392 - iPad (9th generation), 15.0 iOS

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.2.0a1

  2. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b5

  3. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.8f1

  4. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.26f1

  5. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.35f1

Comments (14)

  1. 1866234d54a50f7ae82da78903875384?d=mm


    Jan 19, 2022 17:34

    NOT fixed in 2019.4.34f1 in a UI only 2D project

  2. A36bf3287f53f670348ae70d2b16ea31?d=mm


    Jan 18, 2022 07:27

    Not fixed in 2020.3.18f1

  3. 640400171f09fcfde193cd260d12df13?d=mm


    Jan 13, 2022 06:42

    Issue is still in 2020.3.24

  4. A3ed9bc8c50d2a8ee63073c24edd1a6c?d=mm


    Jan 12, 2022 08:48

    Still same issue in 2019.4.34f1

  5. 1596d7c5ebcd6dda38816458b1c25e8d?d=mm


    Jan 09, 2022 22:55

    This still isn't fixed in 2020.3.25f1, and I cannot even find a version 2020.3.26f1 which is listed above as fixed!!
    Mobile/Particles/Alpha Blend has white edges as well as appearing greyish white on iOS deviced whilst using light mode theme.

  6. A3ed9bc8c50d2a8ee63073c24edd1a6c?d=mm


    Jan 02, 2022 12:43

    I also experience this problem in 2019.4.34 (and previous 2019.4.3x releases)

  7. F616b7ff060f81d47c6406e7d7d22fec?d=mm


    Dec 09, 2021 23:13

    Don't use the solution posted by AROMANA.

    Instead force you game to run in dark mode by adding the 'Appearance = Dark' plist parameter in Xcode. Credit to odysoftware -

  8. 3e30a7212602ba9a73a759c8c4205400?d=mm


    Dec 08, 2021 13:49

    I'm also having troubles with the UI of my game when device (iOS 15) is in Light Mode and Unity 2019.4. Please add this version when fixing the issue.

  9. Ca0c9727652da22044ce672666558c16?d=mm


    Dec 07, 2021 16:58

    Experienced this with 2019.4.24f1. All the UI (Image Component with Color or Image PNG) of our game is with different colors when device is in Light Mode, and normal colors when in Dark Mode with iOS 15

  10. Afdc98a925b11db011e15fe90374a5ae?d=mm


    Dec 02, 2021 05:03

    I've found a workaround that doesn't involve editing the plist file — if you are using URP, you can _enable_ HDR in the URP settings to fix the issue. I am sure there's some nonzero performance overhead to this, but so far it hasn't been noticeable.

    I filed a bug for this here:

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.