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Planned for 2019.4.X, 2020.3.X, 2021.1.X

Votes

26

Found in

2019.4

2020.2.1f1

2020.3

2021.1

2021.2

Issue ID

1323832

Regression

Yes

[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome

WebGL

-

How to reproduce:
1. Create a new project using the default 3D template
2. Make a WebGL build
3. Open the built Player on Chrome
4. In the browser, open the Developer Console (F12)
5. Inspect the logs

Expected result: "SharedArrayBuffer will require cross-origin isolation as of M91" warning shouldn't be thrown as SharedArrayBuffer is not used
Actual result: "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown

Reproducible with: 2019.4.24f1, 2020.3.3f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1

Comments (1)

  1. 7a894472fd8c83ab7fa57f55b63f8590?d=mm

    DerBernie

    Apr 09, 2021 12:09

    My expectation from Unity:
    * get rid of SharedArrayBuffer usage (if possible) in a bugfix and/or
    * update the docs accordingly (WebGL deployment) if changes are required

    Thx!

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