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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X

Duplicate in 2019.4.X

Votes

29

Found in

2019.4

2020.2.1f1

2020.3

2021.1

2021.2

Issue ID

1323832

Regression

Yes

[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown when launching Player on Chrome

WebGL

-

How to reproduce:
1. Create a new project using the default 3D template
2. Make a WebGL build
3. Open the built Player on Chrome
4. In the browser, open the Developer Console (F12)
5. Inspect the logs

Expected result: "SharedArrayBuffer will require cross-origin isolation as of M91" warning shouldn't be thrown as SharedArrayBuffer is not used
Actual result: "SharedArrayBuffer will require cross-origin isolation as of M91" warning is thrown

Reproducible with: 2019.4.24f1, 2020.3.3f1, 2021.1.2f1, 2021.2.0a12
Not reproducible with: 2018.4.33f1

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in Unity 2021.2.0a16

  2. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in Unity 2021.1.7f1

  3. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in Unity 2020.3.9f1

Comments (2)

  1. B195292eadedebae27108d020c24434c?d=mm

    fourDshopper

    Aug 20, 2021 07:40

    Kindly fix in LTS 2019 version as well. Thanks.

  2. 7a894472fd8c83ab7fa57f55b63f8590?d=mm

    DerBernie

    Apr 09, 2021 12:09

    My expectation from Unity:
    * get rid of SharedArrayBuffer usage (if possible) in a bugfix and/or
    * update the docs accordingly (WebGL deployment) if changes are required

    Thx!

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