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How to reproduce: 1. Create an empty project (notice that Facebook support should be installed later) 2. Try to build it on standalo... Read more
To reproduce: 1. Open project attached by the user 2. Build and run it on iOS device 3. Clear cache (use "Delete cache" button) 4. H... Read more
How to reproduce: 1. Open stripped project from OC 2. Deploy app to device 3. Click 'Breathing' 4. Click 'What are the benefits?' 5.... Read more
The project provided uses "Asset Bundle Browser" tool but it has anything to do with the bug To reproduce: 1) Open the attached pr... Read more
How to reproduce: 1. Open user attached project "PostProcessingWithMultipleCameraIssue.zip" 2. Open "SampleScene" scene Expected re... Read more
Reproduction steps: 1. Open the attached build of the project named "Build_1141732_New" 2. Select a non-native screen resolution 3. ... Read more
Steps to reproduce: 1. Create an empty project 2. Build to iOS & open in Xcode 3. Set up the project for uploading to iTunes Connect... Read more
Steps to reproduce: 1. Open user attached project 2. Play the scene notice that the tile generated by code appears 3. Make a WebGL b... Read more
How to reproduce: 1. Open attached Unity project "gunspinningvr" 2. Build project Expected result: Project is built successfully on... Read more
Steps to reproduce: 1. Download the user's attached project 2. Build to iOS 3. Observe the cube travelling in the screen Expected: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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- Sub Emitter particle's width is twice its height when Separate Axes in the Size over Lifetime module is enabled
- Animation does not play correctly when Optimized Game Object functionality is used and a Child GameObject is added to bone