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"Unity is already in list" error appears when opening a project
Steps to reproduce: 1. Open Unity Hub 2. Open an existing project Expected result: Unity Editor is launched with no errors Actual r... Read more
"Main Camera" background color is white when the device Appearance setti...
How to reproduce: 1. Open the attached project "LaunchScreenTest.zip" 2. Go to Build Settings 3. Choose iOS and build 4. Open build ... Read more
Editor throws "GetGfxDevice() should only be called from main thread" er...
How to reproduce: 1. Open attached project "Breeze" 2. Enter Play Mode 3. Play the game for 2minutes ------------ Observe errors "Ge... Read more
List element overlaps everything when using Serializable struct/class
Reproduction steps: 1. Open the attached project 2. Open “Assets/Scenes/SampleScene.unity” 3. Click “Cube” GameObject 5. In the Insp... Read more
Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce: 1) Open attached project and ThirdPersonCharacter scene 2) Create new script 3) In Start function, add "Application.ta... Read more
[Android] Blit Type "Auto" or "Never" causes Android to show black scene
To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Android platf... Read more
Crash on BucketAllocator::Allocate when entering Play mode
Reproduction steps: 1. Open the attached project ("UnityBugMemoryLeak") 2. Open scene "Assets -> Scenes -> Levels -> Debug -> Mile... Read more
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more
InputField of UIToolkit Slider does not update bound property
Reproduction steps: 1. Open the attached “SliderBugTest.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Selec... Read more
All the textures are cleared when creating Texture array
How to reproduce: 1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit) 2. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException