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Issue ID




[URP] Decal Projector renders stretched out decal material

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Download and open the attached "" project
2. Open the "TestScene" scene
3. Observe the "Decalprojector" GameObject in the Scene view

Expected result: The "Decalprojector" displays the attached "Decal" material
Actual result: The "Decalprojector" displays a stretched, distorted "Decal" material

Reproducible with: 2021.2.6f1, 2022.1.0b2
Could not test with: 2019.4, 2020.3 (Project errors upon downgrading)

  1. Resolution Note:

    This is by design. It happens, because decal projector direction and surface forms 90 angle. As decal projector uses projection on surfaces this creates inifnite stretch effect. This can be easily hided with option called "Angle Fade", which creates fade effect based on surface and decal angle.

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