Search Issue Tracker
By Design
Votes
21
Found in [Package]
13.1.3
Issue ID
1386688
Regression
No
[URP] Decal Projector renders stretched out decal material
Reproduction steps:
1. Download and open the attached "FlokyDecalTest.zip" project
2. Open the "TestScene" scene
3. Observe the "Decalprojector" GameObject in the Scene view
Expected result: The "Decalprojector" displays the attached "Decal" material
Actual result: The "Decalprojector" displays a stretched, distorted "Decal" material
Reproducible with: 2021.2.6f1, 2022.1.0b2
Could not test with: 2019.4, 2020.3 (Project errors upon downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
Resolution Note:
This is by design. It happens, because decal projector direction and surface forms 90 angle. As decal projector uses projection on surfaces this creates inifnite stretch effect. This can be easily hided with option called "Angle Fade", which creates fade effect based on surface and decal angle.