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Reproduction steps: 1) Download and open user's attached project 2) Build and run test.unity scene on an Android device 3) Observe l... Read more
How to reproduce: 1. Open the attached project 2. Switch platform to UWP 3. Build and Deploy to HoloLens 4. Once the app is running ... Read more
To reproduce: 1. Open user's attached project 2. Switch platform to iOS or PC 3. In the menu bar press Project -> AssetBundle 4. En... Read more
How to reproduce: 1. Download attached project files and open "test" Scene 2. Enter Play mode. Notice now the world-space location i... Read more
How to reproduce: 1. Download attached project file and open "1" Scene 2. Enter Play Mode (make sure Linear color space is selected ... Read more
How to reproduce: 1. Open given Unity project 2. Observe Assertion failed errors 3. Go to Component -> Scripts 4. Notice that not al... Read more
To reproduce: 1. Create an empty project or use QA attached one 2. Build it for iOS 3. Run on the device with iOS 12 4. Open Debug n... Read more
To reproduce: 1. Download attached project "Bug Test.zip" and open in Unity 2. Open "test" scene 3. Type anything in the Project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- One Input axis does not work after using Input.ResetInputAxes() while both axes are held down
- [UWP] Build fails when the project folder name has non-ascii character.
- [Audio] DSP Buffer Size sets to Best performance when pressing trying to set to default
- [iOS] In the generated XCode project all files which are in a ".plugin" Plug-in file becomes a Folder
- [Editor][UI] Dpad is not listed in the Binding Path when Action type is Vector2