Search Issue Tracker
No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...
How to reproduce: 1. Open the user's attached "Missing lighting.zip" project 2. Go to File -> Build And Run 3. Observe the Character... Read more
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more
'task.rasterData.vertexBuffer == NULL' errors when using a Particle System
Steps to reproduce: 1. Open User-attached project 2. Run the Sample scene 3. Tab out and wait for at least 3 minutes Expected: noth... Read more
Editor crashes when loading a mesh asset with 'Mesh Compression' from an...
The crash happens if there's both an asset with 'Mesh Compression' enabled, and any other asset Steps to reproduce: 1. Download and... Read more
"Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com" err...
How to reproduce: 1. Make sure that you do not have internet connection 2. Create a new project Expected result: Newly created proj... Read more
[iOS][OpenGLES2] Getting "Internal error, unrecognized message" when bui...
To reproduce: 1. Create a new project 2. Add a 3D Cube to a scene 3. Build for iOS 4. Observe errors in the console : "Shader compil... Read more
Fuzzy window not appearing inside the Bold Macro Graph window
How to reproduce: 1. Open attached project "boltBug.zip" 2. In the Project window, go to Assets and select "test" Flow Macro 3. I... Read more
[VSCode] A Script fails to open when External Script Editor is set to co...
How to reproduce: 1. Open the "VSCode_issue" project using the EnvIronman VM 2. Make sure the External Script Editor is set to code.... Read more
[iOS 13.0] Some languages symbols are replaced with a [?] marks
To reproduce: 1. Download attached "Thai Font Issue Example.zip" project and open in Unity 2. Build for iOS 3. Deploy the Xcode pro... Read more
[iOS13][tvOS13] MFI controller left analog stick horizontal axis input i...
Reproduction steps: 1. Open users attached project 2. Build for iOS 3. Connect a supported MFI controller to iOS 13+ device (tested ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] There is no way to tell if you are running under Rosetta
- [AssetImport] Changing Graphics APIs in Android platform reimports most of the assets (textures, fonts, ...)
- Stack frames are missing from Console window when in Full Stack trace mode
- An error is returned and no package is listed if an invalid package is hosted on a scoped registry
- Crash with ComputeTileMeshJob when generating Navmesh