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73
votes
Fixed

Game view disappears after playmode

Scene/Game View

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Aug 05, 2016

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Version: 5.4.0f3

This issue is floating and appears in a while when user works with Editor for a certain time. Both GameView and SceneView should be... Read more

14
votes
Fixed

[IL2CPP] "Use of undeclared identifier" error - generated code for manag...

IL2CPP

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Jan 26, 2017

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Version: 5.4.3p2

Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run it for iOS. - ... Read more

15
votes
Active

Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)

Shaders

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Jan 16, 2017

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Version: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "shaderTest" scene; 3. Add "CameraShaderBehaviour" script to main camera; 4. Toggle ... Read more

93
votes
Fixed

CharacterController might start to ignore collisions after a scene was r...

Physics

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Jun 29, 2016

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Version: 5.3.3p3

Steps to reproduce: 1. Open attached project 2. Open "Test" scene 3. Run the scene 4. Notice how "Instance {number}" fails to collid... Read more

16
votes
Fixed

'adb.exe forward' is executed despite build platform set to Standandalon...

Editor - Other

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Dec 27, 2016

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Version: 5.4.2f2

In Edit > Preferences > External tools I have my Android SDK + JDK both set to valid locations, which means Unity is able to run adb... Read more

15
votes
Fixed

[iOS] Calling Social.localUser.Authenticate crashes in String_memcpy2_m2...

iOS

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Jan 09, 2017

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Version: 5.5.0f3

Callback in Social.localUser.Authenticate does not match actual authentication value, causing a crash on iOS. Steps to reproduce: 1... Read more

49
votes
Fixed

Multiple "Dynamic batching: index buffer source is NULL" errors because ...

Graphics - General

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Jul 27, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open and play scene "Scene0" 3. Notice console flooded with: "Dynamic batching: ind... Read more

12
votes
Duplicate

[Collab] UnityConnectUserInfoRequest and UnityConnectOrganizationRequest...

Collab

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Feb 27, 2017

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Version: 5.6.0b10

UnityConnectUserInfoRequest: Timed out while fetching user - please check your network connection To repro: 0. Make sure you're lo... Read more

33
votes
Fixed

[MSE] Additively loaded scenes use light probe data from first loaded scene

Global Illumination

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Aug 23, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more

46
votes
Active

[VR] Canvas should not lag behind when attached to a spatially tracked o...

VR

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Jul 16, 2016

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Version: 5.4.0f1

Steps to reproduce: 1. Download and open attached project "FloatingCanvas.zip" 2. Make sure HTC Vive is set up and connected 3. Mak... Read more

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