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36
votes
Fixed

Realtime pointlights disappear when built with rendering path set to def...

Graphics - General

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Aug 06, 2016

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Version: 5.4.0f3

Repro steps: 1. Open "New Unity Project" project 2. Open "Playground" scene 3. Go to Edit > Project settings > Player 4. In Settings... Read more

37
votes
Active

Multiple "Dynamic batching: index buffer source is NULL" errors because ...

Graphics - General

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Jul 27, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open and play scene "Scene0" 3. Notice console flooded with: "Dynamic batching: ind... Read more

43
votes
Active

[VR] Canvas should not lag behind when attached to a spatially tracked o...

VR

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Jul 16, 2016

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Version: 5.4.0f1

Steps to reproduce: 1. Download and open attached project "FloatingCanvas.zip" 2. Make sure HTC Vive is set up and connected 3. Mak... Read more

52
votes
Fixed

Projects without audio stop the external audio sources on Android

Android

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Jun 22, 2016

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Version: 5.3.5p4

Reproduction steps: 1) Build user's attached project 2) Import any audio to device (or use app like Spotify, Soundcloud etc.) 3) Tur... Read more

19
votes
Active

[Player] Missed texture and shader on mesh generated from terrain asset ...

Deployment Management

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Oct 05, 2016

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Version: 5.5.0b7

Steps to repro: 1. Open Unity; 2. Open attached project ('Terrain to Mesh' package from A$); 3. In the Project folder go to Assets ... Read more

26
votes
Active

[MSE] Additively loaded scenes use light probe data from first loaded scene

Global Illumination

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Aug 23, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more

33
votes
Fixed

CanvasRenderer.OnTransformChanged is called on disabled UI objects

UI

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Jul 19, 2016

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Version: 5.4

When a transform with children CanvasRenderers is changed/moved CanvasRenderer.OnTransformChanged is called for all of them even if ... Read more

28
votes
Active

[SinglePassStereo] Changing the renderViewport scale + single pass not s...

VR

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Jul 26, 2016

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Version: 5.4.0f3

1) Download the attached project 2) Open ViewPortScene 3) Ensure Target Platform is windows standalone 4) Ensure VR Supported is ena... Read more

29
votes
Active

UnityWebRequest high CPU usage when using it in editor

Networking

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Jul 18, 2016

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Version: 5.3.5f1

Reproduction steps: 1. Open "Case.zip" project 2. Open "UnityWebRequest" window from "Windows" menu 3. Click "New Web request" butto... Read more

12
votes
Duplicate

[iOS] XCode fails to build Mono build for iOS with errors: "Use of undec...

Mobile

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Dec 20, 2016

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Version: 5.5.0p1

Steps to reproduce: 1. Open User's attached project 2. Build for iOS 3. Open XCode 4. Build for selected Apple device (iPhone or iPa... Read more

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