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25
votes
Fixed

List element overlaps everything when using Serializable struct/class

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Jun 30, 2022

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Version/s: 2020.3.35f1, 2021.3.4f1

Reproduction steps: 1. Open the attached project 2. Open “Assets/Scenes/SampleScene.unity” 3. Click “Cube” GameObject 5. In the Insp... Read more

36
votes
Fixed

Input buffering and responsiveness issue for Linux Standalone builds wit...

Linux

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Jun 15, 2018

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Version/s: 2017.4.5f1

To reproduce: 1) Open attached project and ThirdPersonCharacter scene 2) Create new script 3) In Start function, add "Application.ta... Read more

14
votes
Fixed

[Android] Blit Type "Auto" or "Never" causes Android to show black scene

Mobile

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Jun 24, 2018

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Version/s: 2018.1.6f1, 2018.2.0b9

To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Android platf... Read more

33
votes
Fixed

[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...

Package: Visual Effect Graph

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Jan 25, 2021

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Version/s: 10.1.0

Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more

47
votes
Fixed

All the textures are cleared when creating Texture array

Terrain

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Mar 24, 2021

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Version/s: 2020.2.0b9, 2020.3, 2020.3.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit) 2. Open ... Read more

31
votes
Fixed

Build fails with IL2CPP error when building in IL2CPP Scripting Backend

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Jul 21, 2022

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Version/s: 2021.3.8f1

How to reproduce: 1. Open project "1422009" 2. Open Edit -> Player Settings -> Player 3. Set Scripting Backend to IL2CPP 4. Open Fil... Read more

112
votes
Fixed

'task.rasterData.vertexBuffer == NULL' errors when using a Particle System

Graphics - General

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Mar 09, 2020

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Version/s: 2018.4.18f1, 2019.3.0b12, 2019.3.0f6, 2020.1, 2020.2

Steps to reproduce: 1. Open User-attached project 2. Run the Sample scene 3. Tab out and wait for at least 3 minutes Expected: noth... Read more

29
votes
Fixed

[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...

WebGL

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Mar 24, 2021

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Version/s: 2019.4, 2020.2.1f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Create a new project using the default 3D template 2. Make a WebGL build 3. Open the built Player on Chrome 4. ... Read more

21
votes
Fixed

GameObject's colors are rendered differently in the iOS build compared t...

Metal

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Nov 10, 2021

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Version/s: 2020.3, 2021.2.1f1, 2022.1.0a13

How to reproduce: 1. Open the attached project "Testdawn.zip" 2. Go to the Build Settings (FIle>Build Settings) 3. Select iOS and bu... Read more

21
votes
By Design

[URP] Decal Projector renders stretched out decal material

Package: Scriptable Render Pipeline Universal

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Dec 07, 2021

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Version/s: 13.1.3

Reproduction steps: 1. Download and open the attached "FlokyDecalTest.zip" project 2. Open the "TestScene" scene 3. Observe the "Dec... Read more

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