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22
votes
Fixed

[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSour...

IL2CPP

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Jun 20, 2018

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Version/s: 2018.2.0b8

Reproduction steps: 1. Open the project from the attached 'drive.google.com' link. 2. Go to "File > Build Settings" and remove an em... Read more

22
votes
Fixed

[Android] Input.GetKey returns false when S-Pen is being used on Samsung...

Mobile

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Sep 19, 2019

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Version/s: 2017.4.33f1, 2019.2.6f1

To reproduce: 1. Open attached project 2. Build to Samsung device with S-Pen 3. Use the Pen on the mobile screen Actual result: The... Read more

44
votes
Fixed

[Oculus GO][Oculus Quest] Object is jittering when position is being aff...

XR

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May 24, 2019

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Version/s: 2019.1.0b1, 2019.1.2f1

To reproduce: 1. Open attached project "QuestJitter.zip" 2. Build and run for Oculus Quest 3. While in application, observe the movi... Read more

13
votes
Duplicate

Project failing to Build with Baked Lighting across multiple Additive Sc...

Deployment Management

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Dec 22, 2017

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Version/s: 2017.2.0p3

To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity 2. Open "23_LightingRepro" scene 3. Bu... Read more

13
votes
Fixed

[IL2CPP] Build fails when compiling a struct with a long array inside it

IL2CPP

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Jul 31, 2019

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Version/s: 2019.2.0a13, 2019.2.0f1, 2019.3

Repro steps: 1. Open QA attached project "repro_1173310" 2. Make sure scripting backend is set to IL2CPP 3. Build the project Actu... Read more

24
votes
Active

[WebGL] DateTime.ToLocalTime() does not convert to local time in build w...

WebGL

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project ("case_1179945-DateTimeBug.zip") 2. Open the repro scene ("SampleScene") 3. Enter pla... Read more

23
votes
Fixed

ScriptableRuntimeReflection allocates 17 Bytes of GC per frame

Mono

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Nov 02, 2018

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Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more

12
votes
Fixed

Unity Editor throws empty errors when PATHEXT Environment Variable is ov...

Hub

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Nov 28, 2019

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Version/s: 2019.2.8f1

How to reproduce: 1. Open Environment Variables window (Control Panel -> System and Security -> System -> Advanced system settings -... Read more

39
votes
Fixed

[iOS] Batchmode builds fail with CloudDiagnostics enabled when USYM_UPLO...

Cloud Diagnostics

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Jul 02, 2019

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Version/s: 2018.4.1f1, 2018.4.3f1

Internal repro: ./utr.pl --suite=integration --testtarget=iOS --testfilter=Unity.IntegrationTests.CrashReporting.CrashReportingBuild... Read more

34
votes
Fixed

UnityWebRequest GetResponseHeaders method returns null on Android devices

WebRequest

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Oct 05, 2017

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Version/s: 5.6.3p4

Reproduction steps: 1) Download and open user's attached project 2) Build and run test.unity scene on an Android device 3) Observe l... Read more

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