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18
votes
Fixed

'Assertion failed: m_HandleManager.IsValidHandle (renderer.m_Handle)' er...

Graphics - General

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May 18, 2017

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Version: 5.6.1f1

To reproduce: 1. Open the project, attached by user (SMR.zip) 2. Open "Repro" scene 3. Enter Play mode 4. Observe console Expected... Read more

21
votes
Fixed

[iOS][Metal] GPU Hang Error (IOAF code 3) in Xcode Console

iOS

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Apr 18, 2017

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Version: 5.6.0f3

Errors appear in the Xcode Console when User's project is run on iOS: 2017-04-19 12:55:18.131719+0300 KneeViewer[346:45705] Executio... Read more

15
votes
Fixed

[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...

DirectX

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Jun 15, 2017

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Version: 2017.1.0b10

1. Open QA stripped project 2. Open scene 3. Switch to android or iOS platform -- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.... Read more

26
votes
Fixed

Setting VideoPlayer.frame from code offsets audio

Video

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Mar 09, 2017

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Version: 5.6.0b9

How to reproduce: 1. Open attached project 2. Enter playmode 3. Click 'Setup' 4. When the video is playing press W to advance 200 fr... Read more

18
votes
Fixed

[iOS][Cardboard] Left and right camera view is offset too far away from ...

VR

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May 03, 2017

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Version: 5.6.0p3

Cardboard view cameras are offset too far away from one another, resulting in objects only being seen for one eye. Steps to reprodu... Read more

23
votes
Duplicate

Opening Dropdowns freezes Game View when using Fixed Resolution

UI

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Mar 21, 2017

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Version: 5.6.0f1

Reproduction Steps: 1. Import attached project "893585 - DropDown.zip". 2. Open "DropDownTest" scene. 3. Select Game View. 4. Make s... Read more

34
votes
Fixed

Compile error each time I load a custom package or plugin

Mono

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Jan 27, 2017

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Version: 5.6.0b5

Compile error is throw when importing custom packages or plugins. Also, same error is thrown when new script is created. Compile e... Read more

36
votes
Postponed

[iOS][Physics] Two MeshColliders pass through each other at certain angl...

iOS

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Jan 16, 2017

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Version: 5.5.0p4

With a specific mesh in the scene, when another mesh is moving towards it (standard Cube, Sphere or a custom mesh), instead of colli... Read more

13
votes
Active

Pointer events are triggered when UI object's scale is set to 0 on certa...

UI

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Jul 11, 2017

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Version: 2017.1.0f3

To reproduduce: 1. Download and open attached "repro930009.zip" project. 2. Open "New Scene" scene. 3. Enter Play mode. 4. Try movi... Read more

90
votes
Fixed

[iOS] Audio with 'Streaming' Load Type does not play on some devices run...

iOS

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Sep 16, 2016

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Version: 5.4.1f1

If an Audio Clip has its Load Type set to 'Streaming' it does not play on some older devices running iOS 10. Steps to reproduce: 1)... Read more

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