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13
votes
Active

[iOS][Cardboard] Enable Transition View setting is ignored and always shown

iOS

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Mar 21, 2017

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Version: 5.6.0b7

When "Enable Transition View" is set to false, it should not show an instruction splash screen. Steps to reproduce: 1. Open User's ... Read more

16
votes
Active

Occlusion matrix doesn't start at the same location as the clipping plane

Graphics - General

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Jan 20, 2017

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Version: 5.6.0b1

Reproduction steps: 1. Create a new project 2. Create a camera in a scene with occlusion culling baked. 3. Go to Occlusion > Visual... Read more

12
votes
Fixed

Texture Arrays work incorrect (only one Texture is displayed) in Standal...

Graphics - General

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Apr 07, 2017

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Version: 5.6.0f3

Reproduction Steps: 1. Open User's project 2. Open "Example" scene 3. Notice how texture looks 4. Build to standalone and run 5. Not... Read more

57
votes
Active

[VR] Canvas should not lag behind when attached to a spatially tracked o...

VR

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Jul 16, 2016

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Version: 5.4.0f1

Steps to reproduce: 1. Download and open attached project "FloatingCanvas.zip" 2. Make sure HTC Vive is set up and connected 3. Mak... Read more

13
votes
Active

Setting VideoPlayer.frame from code offsets audio

Video

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Mar 09, 2017

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Version: 5.6.0b9

How to reproduce: 1. Open attached project 2. Enter playmode 3. Click 'Setup' 4. When the video is playing press W to advance 200 fr... Read more

49
votes
Fixed

Multiple "Dynamic batching: index buffer source is NULL" errors because ...

Graphics - General

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Jul 27, 2016

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Version: 5.3.5f1

Steps to reproduce: 1. Open attached project 2. Open and play scene "Scene0" 3. Notice console flooded with: "Dynamic batching: ind... Read more

14
votes
Active

[iOS] [3DTouch] touch is executed with a delay on screen edges

Mobile

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Feb 07, 2017

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Version: 5.5.0f3

Reproduction steps (Reproduction video attached: 02/08/2017 3:06 PM, OnPointerDown.mp4 ): 1. Connect a device with a 3d Touch featu... Read more

16
votes
Fixed

'adb.exe forward' is executed despite build platform set to Standandalon...

Editor - Other

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Dec 27, 2016

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Version: 5.4.2f2

In Edit > Preferences > External tools I have my Android SDK + JDK both set to valid locations, which means Unity is able to run adb... Read more

33
votes
Fixed

[MSE] Additively loaded scenes use light probe data from first loaded scene

Global Illumination

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Aug 23, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more

52
votes
Fixed

Projects without audio stop the external audio sources on Android

Android

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Jun 22, 2016

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Version: 5.3.5p4

Reproduction steps: 1) Build user's attached project 2) Import any audio to device (or use app like Spotify, Soundcloud etc.) 3) Tur... Read more

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