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143
votes
Fixed

Objects lit by light probes appear brighter than static objects with sam...

Global Illumination

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Feb 13, 2015

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Version: 5.0.0f1

Reproduction steps: 1. Open the attached project "case_672202" 2. Open Scene2 and wait for the the lighting to be built 3. Notice t... Read more

104
votes
Fixed

[Batching] Static batching ignores scene loaded with LoadLevel(); possib...

Graphics - General

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Apr 02, 2015

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Version: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

64
votes
Duplicate

Button position is wrong on fullscreen player which aspect ratio is diff...

UI

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Jun 13, 2015

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Version: 5.0.2f1

Steps to reproduce: 1. Open attached project's scene "BrokenButton". 2. Check how button is highlighted. 3. Build and run project. 4... Read more

62
votes
Duplicate

Unwrapper gives different results between platforms

Global Illumination

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Jun 22, 2015

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Version:

In 5.x we no longer run the same unwrapper DLL on Windows and Mac. This means that when GI data is built on one platform with a cert... Read more

31
votes
Active

[Occlusion culling] Performance spike in Culling when Camera is not rend...

Camera

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Nov 10, 2015

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Version: 5.2.1p1

Reproduction steps: 1. Download and open the repro project form the attached link 2. Open and play the "CorridorDemo" scene (Assets\... Read more

32
votes
Active

Loading an assetbundle with a GameObject that uses MonoBehaviours in .dl...

Asset Bundles

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Nov 03, 2015

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Version: 5.2.2f1

I think the solution here involves pairing plugins and asset bundles - the user needs the plugin to unpack the DLL then the asset bu... Read more

23
votes
Fixed

Destroying Texture2D doesn't free memory

Profiling

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Jan 29, 2016

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Version: 5.3.0f4

Steps to reproduce: 1. Open attached project "765799.zip" 2. Open scene "repro" 3. Open "TestMemoryLeak.cs" 4. Notice that it creat... Read more

90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

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Apr 03, 2015

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Version: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

29
votes
Fixed

Scroll View doesn't mask the input field selection and the caret

UI

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Nov 09, 2015

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Version: 5.2.2f1

Reproduction steps: 1. Open attached project 2. Open and play the "input" scene 3. In the input field type in 8 lines of text (can b... Read more

13
votes
Fixed

[GoogleVR] Canvas are allocating memory and do not release it when using...

UI

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Aug 01, 2016

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Version: 5.3.6f1

Reproduction steps: 1) Create new project and import "GoogleVRForUnity" package 2) Open "DemoScene" scene (GoogleVR/DemoScenes/Heads... Read more

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