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90
votes
Fixed

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

-

Apr 03, 2015

-

Version: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

29
votes
Fixed

Scroll View doesn't mask the input field selection and the caret

UI

-

Nov 09, 2015

-

Version: 5.2.2f1

Reproduction steps: 1. Open attached project 2. Open and play the "input" scene 3. In the input field type in 8 lines of text (can b... Read more

70
votes
Fixed

[IL2CPP] Application crashes if object with running animation is destroyed

iOS

-

May 01, 2015

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Version: 5.0.1p3

1. Open attached project 2. Build to iOS IL2CPP 3. Project will crash on device after few seconds Note: mono does not have this issue Read more

70
votes
Fixed

[SceneView] UI no longer renders in the Scene view

UI

-

May 08, 2015

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Version: 5.0.1p4

Steps to reproduce: 1. Open the attached package (TestUI.unitypackage) 2. Open 'GateComplete' scene (Assets/Scenes/UI/Screens/GateC... Read more

24
votes
Fixed

ParticleSystem.IsAlive() always returns True for particle systems with l...

Shuriken

-

Dec 19, 2015

-

Version: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open and play 'TestScene' 3. Notice the labels in top left of the game view, the re... Read more

23
votes
Fixed

Unloading a scene can destroy non-instantiated prefabs that are indirect...

Assets Management

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Jan 02, 2016

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Version: 5.3.0f4

How to reproduce: 1. Open the attached project "UnloadSceneBug.zip" 2. Open and play Scene1 3. Left Mouse Click to the game view, it... Read more

47
votes
Fixed

UI flickering issue on specific Vivante devices

Android

-

Jul 17, 2015

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Version: 5.1.1p4

When running on Vivante devices with android 4.2.2, button presses and some UI updates (Input field at least) cause flickers; Fixed... Read more

17
votes
Fixed

[IL2CPP][iOS] Expected class name error when deploying to iOS device

IL2CPP

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Mar 24, 2016

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Version: 5.3.4p1

To reproduce: 1. Open attached project 2. Build for iOS 3. Try to deploy to iOS device using Xcode Actual behavior: failed deployme... Read more

13
votes
Active

Flipped camera target inconsistencies with CommandBuffer in Forward rend...

Camera

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Jul 15, 2016

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Version: 5.3.5f1

How to reproduce: 1. Open the attached project and "Test" scene in it. 2. Play the scene and select the "Main Camera" in project hi... Read more

45
votes
Fixed

[2D] Screen position out of view frustum errors

Scene/Game View

-

Jul 20, 2015

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Version: 5.2.0b3

Open scene Game in attached project. Reimport all assets in the Project and notice 8 errors about "Screen position out of view frust... Read more

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