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141
votes
By Design

[Animation] Animator Transition does not get interrupted

Animation

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Feb 08, 2018

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Version/s: 2017.1.3p1

Steps to reproduce: 1. Open user attached project 2. Open scene_Crossfade.unity 3. In the Cotroller.cs script, notice that at frame ... Read more

34
votes
Fixed

[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...

Mobile Graphics

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Jan 05, 2021

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Version/s: 2019.4, 2019.4.15f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more

39
votes
Fixed

[Windows] High Input Polling rates can impact Editor performance

Input

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Jan 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the attached project 2. Move the mouse inside the scene view Expected result: little to no... Read more

42
votes
Fixed

[Android] Keyboard doesn't show up when trying to input text in an Input...

Mobile

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Jun 23, 2020

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Version/s: 2018.4, 2018.4.23f1, 2019.4, 2020.1, 2020.2

Repro steps: 1. Create a new project and create an Input Field (reproduced with regular and TMPro Input Fields) 2. Build and Run on ... Read more

35
votes
Fixed

[Enlighten] Errors appear in the console after cleaning GI Cache and rel...

Global Illumination

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Dec 21, 2017

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Version/s: 2017.2.1f1

Reproduction steps: 1. Download project "GIBug.zip" and open in Unity 2. Edit > Preferences > GI Cache > Clean Cache 3. Close and re... Read more

13
votes
Fixed

[Android] AndroidJavaClass.GetStatic returns null when being built to An...

Android

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Aug 26, 2019

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Version/s: 2019.2.0a1, 2019.2.0f1

To reproduce: 1. Open attached project 2. Build and run to android device 3. Check Logcat Actual result: In logcat can see this lin... Read more

14
votes
Fixed

[Android player] Unity.Entiyies 0.8.0-preview.8 LiveLinkRuntimeSystemGro...

Package: Entity Component System (ECS)

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Mar 13, 2020

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Version/s: Preview.8 - 0.8.0

To reproduce: 1. Open a new project 2. Import Entities package 3. Switch platform to Android Expected: Everything compiles with no ... Read more

24
votes
Fixed

[IL2CPP] Double and float number values are different when uint is caste...

IL2CPP

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Sep 23, 2019

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Version/s: 2018.4.8f1, 2019.2.6f1, 2019.3.0b4, 2020.1.0a5

How to reproduce: 1. Open attached project ("Broken_il2cpp.zip") 2. Open Build Settings window (File->Build Settings...) 3. Open Pla... Read more

96
votes
Won't Fix

[iOS][UaaL] UnityFramework with 3rd party plugins triggers watchdog term...

iOS

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Jul 10, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

Reproduction steps: 1. Open project in "FirebaseTestMintegral.zip" 2. Build the project for iOS 3. Open .xcworkspace generated in th... Read more

12
votes
Fixed

[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...

Package: Scriptable Render Pipeline Universal

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Oct 17, 2019

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Version/s: 6.9.1

Steps to reproduce: 1. Open original user's "MirrorShaderBundleTest.zip" project 2. Open the LoadScene scene and enter play mode 3. ... Read more

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