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Prefabs with the AudioSources component don’t change the output of their...
How to reproduce: 1. Open the "IN_46334" project 2. Press File → Build And Run 3. In the Player open the "Settings" menu 4. Mute... Read more
UI Elements are no longer rendered when deactivating and reactivating th...
How to reproduce: 1. Open the attached project “CanvasBug” 2. Open the “SampleScene” Scene 3. Deactivate and reactivate “Canvas” Gam... Read more
[iOS] Player crashes at ShouldUpdateTransformBefore when instantiating G...
To reproduce: 1. Open project attached by the user 2. Build it for iOS platform (with "Main" scene attached) 3. Run the application ... Read more
[iOS] UnityWebRequest test fails sending large data
To reproduce: 1. Open user attached project "iosWebRequestFailures.zip" 2. Open "SmapleScene.unity" scene 3. Enter Play mode 4. Obse... Read more
Complete NavMesh recalculation when moving an unrelated GameObject
Reproduction steps: 1. Open the attached "NavRefreshProblem.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode ... Read more
Coroutine can't be stopped via StopCoroutine() if it has 3 or more neste...
How to reproduce: 1. Open user-submitted project (New Unity Project) 2. Open the 'scene' scene 3. Enter Play Mode Expected result: ... Read more
[LWRP] Assigning Render Texture gives black Screen (only on build)
SRP Repo: Issue #1575 What happened? Getting black screen / UI disappearing (only on build) when using render texture set on second... Read more
Graphics.CopyTexture fails to copy textures into a Texture2DArray for ce...
How to reproduce: 1. Open user-submitted project (CopyTextureBug) 2. Attach the script 'TextureArrayTest.cs' to the 'Main Camera' 3.... Read more
[2021.3] Editor crashes on GetTransformAccess when undoing GameObject du...
Reproduction steps: 1. Open any Unity project 2. Create any GameObject 3. Inside the created GameObject create a 3D Cube GameObje... Read more
Building projects with IL2CPP scripting backend for Apple platforms fail...
Xcode >= 15.0b6 contains a change to the "ProductName" in the "version.plist", which Unity will fail to parse. Because of that, Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project