Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a1
2018.3.0a1
2019.1.0a1
2019.1.0a13
Issue ID
1114284
Regression
Yes
[XR][WindowsMR] Real time lighting with XRSettings.renderViewportScale < 1 drops incorrect shadow.
Steps to reproduce:
1. Download 114284_repro.zip and open "start" scene
2. Change the platform to UWP
3. Enabled XR in Player settings
4. Enter play mode
5. Press "V" to change Render Viewport Scale
Expected results: shadows are rendered correctly
Actual results: shadows are rendered incorrectly Render Viewport Scale is less than 1. Looks like shadows are offset.
Reproduced with: 2019.1.0a13, 2018.3.1f1, 2018.2.20f1
Not reproducible with: 2017.4.18f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Unity has recently updated XR to a new plug-in system, XR SDK, and we are no longer supporting the built-in system. Please upgrade to 2019.3 or greater.