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Reflection Probes are broken when selected in the scene and Android Plat...
Steps to reproduce: 1) Open Unity Hub and create a new project with LWRP template 3) Switch platform to Android in the Build Setting... Read more
Shortcut Manager - Missing Style Sheet warning is produced when closing ...
When closing a modal window in the Shortcut Manager, a warning is produced in the console: Style sheet not found for path "StyleShe... Read more
[Block] Screen Space Size block doesn't work without scale for most of i...
Repro steps: 1. Drop the attached VFX asset into the scene 2. In the Output, switch the Size Mode to "Pixel Absolute" 3. Observe how... Read more
[DX12] Dynamic mesh corruption with Native graphics jobs - flickering an...
**This is same case as case 1075277 (fixed), but just DX12** Steps to reproduce: 1. Open project attached in case 1075277 2. Make s... Read more
[Vulkan] Blit generates artifacts on final image after switching scenes
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Build the Player 3. Open Standalone build 4. Click "Next" two times Expe... Read more
FootIK not properly applied when using Animator controller + Timeline
FootIK not properly applied when using Animator controller + Timeline Standalone Animator Controller (with FootIK) or standalone Ti... Read more
Unselected quality levels are deleted when closing the project
Steps to reproduce: 1. Download 1110678_repro.zip project 2. Enable XR and Vuforia in Player settings 3. Check quality settings. Not... Read more
[Deployment Management] "Keystore" text and keystore path are clipped in...
[Deployment Management] "Keystore" text and keystore path are clipped in keystore manager window. "Keystore" text and keystore path... Read more
[tvOS] Setting a single App Icon doesn't set the same icon to other size...
Steps to reproduce: 1. Open attached project 2. Switch to AppleTV 3. Open "Player Settings/Icon" window and expand "Appicons" secti... Read more
Using BC6H on PS4 crash the player
Steps: 1. Create a new project 2. Have a script using System.Collections; using System.Collections.Generic; using UnityEngine; pub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box