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[Android] UnityWebRequest.Get fails with split binary when asset is located inside apk




Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open attached project
2. Build the application and adb install only the built .apk file
3. Observe that "Hello, world!" is displayed on screen
4. Now Build And Run the application - this also installs the .obb file
5. Observe that it now shows 404 error (returned from UnityWebRequest.Get).

Expected result: the attached project should succeed in both cases (with and without the obb installed).

Reproduced in: 2019.1.0a13, 2018.3.0f1, 2017.4.18f1

Tested devices:
VLNQA00003, Razer Razer Phone (Phone), Android 7.1.1, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00138, Huawei P20 Pro (CLT-L29), Android 8.1.0, CPU: HiSilicon Kirin 970, GPU: Mali-G72

Response avatar

Resolution Note:

Project issue. UnityWebRequest should be used in conjunction with streamingPath or persistentDataPath.

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